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koreda

4
Posts
4
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A member registered Apr 28, 2025

Recent community posts

Once we set up a "story ending sharing picture", players rushed to post the ending pictures, and it also led to secondary creation, which far exceeded our expected publicity effect.

When we launched a "pure stand-alone" game, users reported that they hoped to have a "ranking" or "sharing function". We unexpectedly discovered that even if social interaction is not the core, players will still seek a sense of connection.

There are many characters in the history of games that we remember. Of course, it takes a lot of time to shape them. When you are playing a game, would you consider letting a character sacrifice himself so that he can be remembered?

I have a friend who is a musician, and I will pay him some money to make music for my game, but most of the time I will use AI to make it.