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Nmodern

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A member registered Sep 19, 2024 · View creator page →

Recent community posts

This game looks incredibly fun. I wish you these kind words as support. I appreciate what you do. It means a lot. 

professional profile picture

I'm working on video games, same as others on this website.

So, I'm a bit burned out and rushing through things that leads to frustration. But I'm taking a step back and trying to relax. My goal is to have my first video game done by the end of this month. (This time last year I was nowhere near as on point as I am right now I just suck at pacing myself) hyuk hyuk hyuk 

Well, the game looks beautiful. Even the site has an immersive background. The colors are graded with the game's aesthetic. You're pretty much a natural at this.

Let me know. 

I have similar prospects.

"Place the required assets in the appropriate directories? "

What ?!?! Could you add a YouTube tutorial? 

Well, it's a fun game that my PC can run. Except, I got stuck. Maybe it's due to inexperience in the genre, but I couldn't make sense of the unknown tasks that prompt after attaining the beaver critter. 

Apart from that, everything works fine. The critters are cute. I care for them. The game makes good on the promise of a peaceful setting with a relaxing environment.  The UI is simple. The music. The settings. It all works really well together. It sticks out from the rest of the games on the site. Solid. 

Generally speaking.

JOIN GOG OR DRM

I suppose that settles it. 

Hire your younger nieces and nephews to play test your game. 

But in all seriousness, so long as it's not a patch and the game is fun to play, I don't see it being too big an issue. Outside of baiting your fanbase of a release date.

Yeah, my page has a bunch of recommendations. That is, until I post the games of my own,

 Check it out. 

Welcome.  Block fighter 298

Funny enough, it's a game you can find right on this website. 

emily is away by kyleseeley23

I owned this game on steam a couple of years back, and it fits your criteria. It simulates a GUI and it's a choose your own adventure game. You piece together a failed relationship. It hits right in the feels rather than the goosebumps.

Under DASHBOARD. 

You can string development logs and post outside of the general thread(s). 

Under DEVELOPER LOGS

You can find other people's progress, get some ideas, comment, share, the whole thing. 

Focus. Concentrate. Never compare yourself. 

Basic advice really. Don't rush. 

" Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat. "

When you know exactly what you want to write, all you need to do afterwards is perfect it. Make decisions and don't doubt yourself. Question yourself but never doubt it. Work to solve the questions you make for yourself. They're all creative decisions, after all. 

I feel that. It's like the brain gets clogged and nothing can manifest.  It's a constant threat that looms in the background. But taking some time-off is sound advice.  Take a walk, exercise, cook, clean, listen to music, dance-anything! In order to direct attention away from what your brain is constantly clamoring for. 

TLDR: Make your intention clear. 

welp, that's the trade-off with creative and commercial success. Sometimes there's a sweet spot between what you want to say and what others want to hear. But most of the time...it's a treacherous forest.  But worry not for there is people who you can engage with, game jams, groups, channels, all sorts of people in places living loving and learning.

quality content

Double Hello

I'm telling all my neighbors then.

Well, I ALMOST beat the game. 

I ran into some frame-rate issues, but I think that's because of my current hardware. As is, the game was a lot of fun. I thought the music and environments kept me totally immersed. Being a gun threw me off though, I was not expecting that! Something else unexpected I DID enjoy a lot was the gun's kickback. It felt really responsive and switching between weapons was seamless. 

MAYBE toning down the difficulty would help. I can't count how many times, I was fighting off enemies like a hungry dog for the extra ammo and health. 

Overall, magnificent work.

Hey this game is super relaxing and fun! 

I was immediately caught off guard by the music which is really soothing and disarming. 

I settled for a sorrow faced, t shirt wearing, boots wearing, leaflet type stick figure. 

And I can kind of guess that there's a mermaid somewhere in the mix of combinations, but the rest are hard to tell. 

Nothing beyond the initiation stage of development. 

In other words, just concepts. It doesn't sound safe to be actively working on multiple projects without securing that one meets certain standards. 

Quirky art style. It definitely pops out on the home page. 

I agree, the game has a certain charm to its simple yet graphically mature presentation. 

If I spend more time on itch.io, I'll probably become a better programmer just by exposure. There's a lot of talented folks on this website.

Dreams become reality in this game. 

Galactic Showdown looks like a blend of HEAVY METAL and Porco Rosso.

I'll be sure to get stuck and read the walkthrough! 

ha-ha! No but in all seriousness, I'm glad HEVYGRIT is keeping it real and continuing the legacy of the point and click genre. 

Idle animation is the first thing I think of when I think of pixel art. 

Nice of you to say hello. And feel free to share more.

steff.

that's it. 

good writing. 

bravo. 

ok. you're starting to get on my good side.

I'll be nice if you'll be nice to me. 

Despite most people's immediate concern, I don't in fact hold an automatic prejudice or reserve pre-conceived notions of people that are unlike me. If you want to get to know me better, I would advise you be the most yourself possible. Given TOS and other circumstances I'm sure we can abide by. 

That being said, I tend to be really up front about a lot of things. 

I hope.  

don't plead. 

Let's make games 

live our dreams.

An enriching cultural experience. Bravo, Scumdog!

Simplicity is king! 

tictastic!

wow!

Fascinating! 

I especially appreciate the cyan bugs neatly ordered on the itch-io page. Conceptually fun. Creative sprite work. Simple controls. What's not to like? Hope to hear from drgd_retro soon with the full title. 

This is very inspirational. Congrats on the progress! 

🔗 Link ⁉️

The lighting is remarkable.

Not sure if this is relevant to the developer's incentive, but my essential motivation, as a fan, in gaming is accessibility. This mostly stems from language barriers. That's how I imagine more people can adopt ideas to share online as experiences.