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Ofihombre

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A member registered Dec 23, 2015 · View creator page →

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Excuse me, but the game doesn't on itch app by this message:


Yes, I had the character idea basing on Vanellope's design, but the model was made for me by a fan, and it's very noticeable on its base.

Thanks, but when its new Early Access comes out, you'll see that it's even better (just a little at least).

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At the rate you mention, with faster obsolescence and higher prices, it really won't even have time for backups.

That is why we see open source and the right to repair on the rise.

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It is always better not to have a game that is exclusively for Steam, and always have a backup on GOG or itch.

Unfortunately, most people only know the games through Steam or Epic Store (if we talk about PC).

Sorry, I didn't know that there were even more games from the 2000s that can be played today. I think it will be because in my childhood in that decade, I only knew and played such types of games (with exceptions like WoW).

Yes, it achieved the exact opposite effect of what it was intended to solve.

The only games from the 2000s that can still be played are all Console games, Flash and free Game Maker games without DRM, played through emulators and obtained through WebArchive and abandonware libraries, which luckily, there is still a huge number of games that can still be preserved.

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Sorry, that was the feeling I got, but that's not bad, it's a pleasure to edit levels based on the most emblematic games.

As an aside, there was already an official level editor in Bubble Bobble 4, but not with the graphic style from the first game.

Super Mario Maker, Sonic Maker, MegaMan Maker, Pac-Man Maker, every classic game with level maker everywhere.

Cover: Q*Bert in Loud House style.

The title sounds like it makes me hungry XD.

Gradius in the lake.

Only that the trail effects needs some animation.

Gradius in the lake.

Only that the trail effects needs some animation.

First person Luigi's Mansion VR

Pico-8, surprising as always.

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If you don't know, I will leave you a visual reference that will even serve as a cooperative mode idea:

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If you don't know, I will leave you a visual reference that will even serve as a cooperative mode idea:

Nice, but the game needs some improvements and additions:

1. It needs a sweet & kawaii music.

2. The character's sprite is static, it lacks animations specially idle & walk.

3. Maybe it can enter the house after getting all the worms and then pass the screen "You Win! Thanks for playing".

4. The soda rivers could at least give some animation to give the feeling of flowing water.

5 (optional). By the world's theme, especially because of the pink and brown palette, and on top of that with a little girl as a protagonist, It would be a good place to put an easter egg with similar characteristics (but... With "pixlexia").

Nice, but the game needs some improvements and additions:

1. It needs a sweet & kawaii music.

2. The character's sprite is static, it lacks animations specially idle & walk.

3. Maybe it can enter the house after getting all the worms and then pass the screen "You Win! Thanks for playing".

4. The soda rivers could at least give some animation to give the feeling of flowing water.

5 (optional). By the world's theme, especially because of the pink and brown palette, and on top of that with a little girl as a protagonist, It would be a good place to put an easter egg with similar characteristics (but... With "pixlexia").

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Hi, I'm Ofihombre, I have a web game called "Manilla in Pocket Wonder":

 https://ofihombre.itch.io/manilla-in-pocket-wonder

Can you try it to see what you think about sections like SFX, mechanics and level design?

No problem, I was very interested from the first time I saw it.

Hi. Are you really Kunjee Studio? I was played your game on Nintendo Switch.

Puzzle, Platformer & Synthwave.

Todo mundo muda apenas pulando! Muito louco.

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If Electroplankton was a Bullet Hell.

Si jugar con dos personajes a la vez era difícil, con 3 o más ya es un verdadero reto.

Este juego de puzzle es bastante peculiar. Empieza con un montón de cubo que se pierden por el espacio y forman los niveles. La forma en como están diseñados es ingenioso, pero a partir del nivel 5 es cuando las cosas se ponen complicadas de verdad. Puesto que hay que pensar mucho para no caer en los pinchos, y asegurar de que salgan de uno en uno.

Something that the remake never has. A level editor.

But more than a version 1.0, it is actually a 0.1. Why?

Because it still needs a lot of polishing, like the fact that the music in the menu is duplicated and reverberates a lot, or that when you go back to edit a previous level, almost everything is deleted when playing.

It even needs to polish animations and more game elements, but better than not to avoid a cease and desist.

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El juego ya me funciona. Muchas gracias :)

Ahora que ya se ha resuelto el problema principal, he podido analizar las otras carencias que tiene.

En primer lugar, el botón opciones del menú inicio no funciona, y está de adorno.

Y en el segundo sería la falta de sonidos o de música. La versión anterior por lo menos sí tenía sonido.

Mis especificaciones son de un MSi con Windows 10 de un procesador x64.

La versión anterior estaba hecho en Gamer Maker 8.1, mientras que el actual está hecho con GDevelop, por lo que la verdad no tendría porque pasar eso, más debido a que fueron hechos con motores y lenguajes de programación distintos.

Hola Hacky, aquí Ofihombre.

He descargado par ver lo nuevo que hicieron del Steve Adventure, pero después la instalación se me estanco como en el 35% de su progreso.


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There is an annoying click in the music.

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Better to start like that to follow the chronological line.

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And also, a Sugar Rush with that graphic style for that time, it would have been a more than competent game compared to Mario Kart 64 and Diddy Kong Racing.

Lol! Yes.

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In that case, Vanellope & other Sugar Rush racers should look like a combination of the proportions of the Sugar Rush 64 models plus the pixelated cartoon expressions of Frogun & Megaman Legends, to make them look cuter.

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Hi, I now played this Fix-It Felix Jr. version, and compared to the movie version, It really makes sense to have been a real game from the 1980s (at least speaking in the sound section, which is faithful to the era like the Commodore 64 version), which makes the other looks like a pseudo-retro pixel-art game (like many indie games).

And also the gameplay is faster. 

The only thing missing would be a Sugar Rush with true 1997 graphics (from Nintendo 64 & PS1); Wait! It was already going to see a project like that, but it ended up being cancelled.

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Yes, It's specially helpful in times when there is no network connection.

Could be the case. I will try again with as few open programs as possible.