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Ofihombre

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A member registered Dec 23, 2015 · View creator page →

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If you don't know, I will leave you a visual reference that will even serve as a cooperative mode idea:

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If you don't know, I will leave you a visual reference that will even serve as a cooperative mode idea:

Nice, but the game needs some improvements and additions:

1. It needs a sweet & kawaii music.

2. The character's sprite is static, it lacks animations specially idle & walk.

3. Maybe it can enter the house after getting all the worms and then pass the screen "You Win! Thanks for playing".

4. The soda rivers could at least give some animation to give the feeling of flowing water.

5 (optional). By the world's theme, especially because of the pink and brown palette, and on top of that with a little girl as a protagonist, It would be a good place to put an easter egg with similar characteristics (but... With "pixlexia").

Nice, but the game needs some improvements and additions:

1. It needs a sweet & kawaii music.

2. The character's sprite is static, it lacks animations specially idle & walk.

3. Maybe it can enter the house after getting all the worms and then pass the screen "You Win! Thanks for playing".

4. The soda rivers could at least give some animation to give the feeling of flowing water.

5 (optional). By the world's theme, especially because of the pink and brown palette, and on top of that with a little girl as a protagonist, It would be a good place to put an easter egg with similar characteristics (but... With "pixlexia").

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Hi, I'm Ofihombre, I have a web game called "Manilla in Pocket Wonder":

 https://ofihombre.itch.io/manilla-in-pocket-wonder

Can you try it to see what you think about sections like SFX, mechanics and level design?

No problem, I was very interested from the first time I saw it.

Hi. Are you really Kunjee Studio? I was played your game on Nintendo Switch.

Puzzle, Platformer & Synthwave.

Todo mundo muda apenas pulando! Muito louco.

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If Electroplankton was a Bullet Hell.

Si jugar con dos personajes a la vez era difícil, con 3 o más ya es un verdadero reto.

Este juego de puzzle es bastante peculiar. Empieza con un montón de cubo que se pierden por el espacio y forman los niveles. La forma en como están diseñados es ingenioso, pero a partir del nivel 5 es cuando las cosas se ponen complicadas de verdad. Puesto que hay que pensar mucho para no caer en los pinchos, y asegurar de que salgan de uno en uno.

Something that the remake never has. A level editor.

But more than a version 1.0, it is actually a 0.1. Why?

Because it still needs a lot of polishing, like the fact that the music in the menu is duplicated and reverberates a lot, or that when you go back to edit a previous level, almost everything is deleted when playing.

It even needs to polish animations and more game elements, but better than not to avoid a cease and desist.

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El juego ya me funciona. Muchas gracias :)

Ahora que ya se ha resuelto el problema principal, he podido analizar las otras carencias que tiene.

En primer lugar, el botón opciones del menú inicio no funciona, y está de adorno.

Y en el segundo sería la falta de sonidos o de música. La versión anterior por lo menos sí tenía sonido.

Mis especificaciones son de un MSi con Windows 10 de un procesador x64.

La versión anterior estaba hecho en Gamer Maker 8.1, mientras que el actual está hecho con GDevelop, por lo que la verdad no tendría porque pasar eso, más debido a que fueron hechos con motores y lenguajes de programación distintos.

Hola Hacky, aquí Ofihombre.

He descargado par ver lo nuevo que hicieron del Steve Adventure, pero después la instalación se me estanco como en el 35% de su progreso.


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There is an annoying click in the music.

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Better to start like that to follow the chronological line.

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And also, a Sugar Rush with that graphic style for that time, it would have been a more than competent game compared to Mario Kart 64 and Diddy Kong Racing.

Lol! Yes.

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In that case, Vanellope & other Sugar Rush racers should look like a combination of the proportions of the Sugar Rush 64 models plus the pixelated cartoon expressions of Frogun & Megaman Legends, to make them look cuter.

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Hi, I now played this Fix-It Felix Jr. version, and compared to the movie version, It really makes sense to have been a real game from the 1980s (at least speaking in the sound section, which is faithful to the era like the Commodore 64 version), which makes the other looks like a pseudo-retro pixel-art game (like many indie games).

And also the gameplay is faster. 

The only thing missing would be a Sugar Rush with true 1997 graphics (from Nintendo 64 & PS1); Wait! It was already going to see a project like that, but it ended up being cancelled.

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Yes, It's specially helpful in times when there is no network connection.

Could be the case. I will try again with as few open programs as possible.

Now that you added "Forever" in the title, wouldn't it be an opportunity to add an endless mode in honor of the word?

An entertaining representation of computer security in the shape of a combination of dungeon crawler, strategy and point-n-click gameplay. A Folder Dungeon with an aesthetic more in line with the computing of the 1980s and early 1990s.

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It happens to me specially for each square that appears on the screen.

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The game start very slow in the main menu with last windows updates. Which doesn't make any sense because it's not a graphically complex game, and it still happens.

Buen juego, pero la dificultad, más allá de que la barra se vacía cada vez más rápido, no hay un aumento considerable (a parte de faltar un poco más de variedad en cuanto a conejos), y el temblor de pantalla es algo excesivo al capturar muchos conejos a la vez.

Checked! thank you.

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P.S: 5. If you replay previous levels already passed, once you reach the goal, the game freezes with a black screen.

6. The proto-phase 3 is available, and it doesn't make sense that the error sound still plays.

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I found several bugs that it looks like a version to release a day-one patch:

1. The crocodollars from level 3-2 don't count in results screen.

2. The seahorse boss level doesn't sound the boss theme.

3. In the map menu, Greehouse Gulch & Swanky Sewers counts the levels as world 1, when they are actually levels 6 and 7 respectively.

4 (and the worst bug). After defeat Longwater, doesn't unlock the Croc Tower, and the game that is stuck with the boss pending to defeat. Is this trolling, or is there a hidden goal?

Really I thought the final result of the game was great, but the mentioned bugs ended up interrupting it.

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Cool pop-culture penguin crossover, but it lacks more levels, and more penguin characters, like Pengo, Happy Feet, Wallace & Gromit Penguin, Linux Penguin or Günter (from Adventure Time).

About penguin pokémon, it should also add normal Delibird, Piplup and its evolved forms (Prinplup & Empoleon) & Eiscue.


P.D: And Madagascar penguins (Skipper, Kowalski, Private & Rico).

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I guess I was referring to picky people who take social media very seriously, and who still haven't gotten over their traumas. But if we refer to the average consumer, you will be right. 

My only reason for trying to put projects on Steam is to check if it's compatible with the Steam Deck.

Curious... Both the title & the game concept It's like an ironic pun with Disney movies from early 2010s era. The game is called "Tangled", but instead of Rapunzel it's Wreck-It Ralph XDXDXD.

By the way, I had also seen that you would launch the game on Steam, but I have two big problems that would make its launch very difficult. 

Since the game is made in Unity, and if you plan to release it in Early Access, many people won't trust games that contain these conditions for the following reasons:

1. The controversy caused by the installation fee plan (despite having rolled it back to the Pro version).

2. The huge scam by the Day Before game.

To be honest, I'm also having the same problems with a similar project, and it makes me doubt about wanting to realase it in stores like that.

Alice in Voxeland, in other words.

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Também faltam os temas Hero's Duty, Sugar Rush e até Wifi-Ralph.

Minhas idéias sobre os temas são as seguintes:

1. Tema do Hero's Duty: ícone de vidas é Calhoun e você tem que acertar Cy-bugs.

2. Tema do Sugar Rush: ícone de vidas é Vanellope e você tem que acertar cabeças do Turbo.

3. Tema do Wifi-Ralph: ícone de vidas é Ralph, Você é baseado no minijogo do coelho panqueca e do gato milkshake.

Se escolher o coelho, tem que bater nas panquecas em vez dos milkshakes.

Se escolher o gato, tem que bater nos shakes, em vez das panquecas.

Whack-a-Ralph!

Tudo bem, mas também faltariam os modos de 30 e 60 segundos.

More funny than learn math in the school.

Hola, ¿Por qué se me ha interrumpido mi review? creía que fui bloqueado.