Bueno, creo que ya sé porque se bloquea: puse los ladrillos en los pinchos.
Recent community posts
Buena mejora respecto a la versión anterior (que era deficiente en diseño y mecánicas), y la inclusión de Ms. Pac-Man es una buena consolidación para aquellos que lamentan su desaparición y el reemplazo por "Pac-Mom".
"Kirbo be goin turbo", Kirby get a gun while he say "Turbo-Tastic!" XDXDXDXDXD.
With the same logic, Kirby's Dream Buffet it's a mix of Fall Guys & Wreck-It Ralph's Sugar Rush.
A bad point that I could consider about the game is that it reaches a point where it crashes and the image freezes.
Just after posting this post, I just tried Flax, the engine it really intended to use for Randy & Manilla after the merge scandals of Unity x IronSource and layoffs. Using it, I found that it did have some very cool features (such as instant play of the game or it's scripting language), however, it still looks like an alpha on many other features (like a store, or the animations).
Well, I will just wait until Flax has enough features to be a viable replacement for Unity or Unreal. Anyway, I have no choice but to finish the game with Unity 2019.2.9 before abandoning it permanently. Developers who use Unity and can't properly align with Unreal or Godot, shouldn't update the engine, don't buy anything else from the Asset Store, and don't use their ad services as a protest against the abusive policies of the company behind the engine.
Unity is basically the Youtube of the game engines (or worse), very popular, easy to use and bad policies and decisions that make it more and more humdrum and conformist.
I have a game made with Unity called "Randy & Manilla", and to this day i still use the Unity 2019.2.9. But after the news of the merge with Ironsource, I was forced to change the engine for 2023, but I don't know which one to choose. ¿Unreal, Godot or Flax? Speaking of Flax, I've heard that it has a very similar interface and scripting language to Unity. But nevertheless, since I have it in development since 2019, what do you think is the best option?
Change the engine, or keep the existing one to finish it?
Manilla makes an adventure in Pocket Wonder's net-cube, it's like in Wonder Race, only everything is in 2D and in a minimalist side-scroller.
Overcome the obstacles and collects the qdatas as fast as possible until reach from the goal.
Hi. Could you put that it would possible to upload music directly from the files? It's that by way of the URLs it's very unstable, since after a few hours it stops working, and most of them don't even work the first time.