Hi Leafo. Sorry, but the GooseStranger case made me think of a theory that was outside of what the itch.io system really works.
I would have liked to have read one more sentence from you to support why what I said was false.
I think that in itch.io, the servers that host certain games suffered some damage or failure, or algorithmically delete games that have been without traffic for at least a year (Leafo confirmed to me that the latter is not how it works on itch.io). It could be one of the two cases that happened to you.
Well, I have already seen it again, and it seems that the versions up to 5 at least have returned.
But with second question, it's as if you don't care about the people who have used the engine, but who have suffered catastrophes that can leave them without internet for months or ever years (like earthquakes or hurricanes).
It won't affect us that much financially, It will affects us more with the following things:
1. For November, there will be an offline blocking system, in which if you are without an Internet connection for 3 days, unity can't be used for offline.
2. It will also not be possible to experiment between previous and new versions, because they have eliminated everything before at once on the website (Before they deleted the 3 and 4 versions, now all except the new one).
Even when EA fired Riccitello, continued to be the hated company that it is, with the loot boxes, or even the crunch in games like Anthem.
Well, if Unity did the same, the situation won't change much, since they lost the trust of the developers.
It wouldn't be strange if Unity would soon be bought by EA itself.
Basically Randy & Manilla development is taking me between not releasing it commercially or merely canceling it.
I had planned to be able to finish it until 2025, but due to Unity's new plans, if I decide to change the engine (either Unreal, Godot or Flax), it would end up being delayed until 2030, because it would be so expensive to recreate it from scratch for the entire time by all programming and graphic redesign.
If the other engines opted for similar policies, a new video game crisis could come due to them (especially indies), and the developers would end up giving up on the industry. Charging for installs is a treacherous attack on the video game industry, and one in which so many games would be affected.
Can you imagine that YouTube will also charge taxes for views, once a video exceeds the 200.000 barrier?
Ok, I already found out that the alternative route was in the blue area by means of an elevator. Many thanks.
But still, I would like to ask you for just two more things:
1. Could you also add the input of the command by left alt + space? (Because my current PC doesn't have right ctrl).
2. I also found another bug in which if you reach the roof of the entire map and move forward, you fall into the infinite void.
That command has saved me from a good trouble.
I've even made it to the third power-up that turns him into a slimy ball that climbs walls (Which makes it much more accessible).
But the problem is that it uses the same left control button, and if I press the jump key, it accidentally takes me to the command to return to the starting point of the game. The command or the power up, should change its input to Z, X or Alt buttons.
The way to get the third power-up wasn't very easy, and some small sections would have to be redesigned to make it a bit easier.
And there are even elevators that lack a return button to go back up. Like this example:
Because of things like this, I barely have two pieces left that are practically inaccessible.
Hi, I'm Alex Monfort (Ofihombre).
I have recently noticed that in Firefox has blocked downloads from itch.io, and it appears with the following text:
Blocked page
An error occurred connecting to w3g3a5v6.ssl.hwcdn.net.
This is an example of what has happened to me. The strange thing is that this hasn't happened to me with games prior to July 2023, and even if you set your browser to allow Pop-ups, it keeps giving me locks.
And also mentioned with a link that is very different from the one on the download page (like w3g3a5v6.ssl.hwcdn.net.). It is as if the newest itch.io games weren't hosted on itch.io's own servers and were on other servers of dubious origin, and that the browser considers them as "malware nests", and still blocks them.
Anyway, both Chrome and Itch app this error doesn't happen, and it only happens in Firefox. We would have to contact Mozilla to find out about this problem.