Same...
Ofihombre
Creator of
Recent community posts
I saw your form: forms.gle/HgtuT2kj7Z3bsTPA9
But I have doubts about the "Release Status" part.
When a game is on Early Access, does it count as Not Released, Released, or simply aren't accepted?
True in most cases. Ultimately, it turns out that all the years I've spent developing games haven't been geared towards overly demanding market expectations and a very volatile mainstream audience.
The saturation effect caused by the large number of games also means that people end up only buying games from established franchises, and the enshittification of algorithms and the web has also greatly affected the visibility of games.
But the final question is this: Why do we make games? Because it's what we love to do the most, regardless of whether they are good or bad, successes or failures.
I also wanted to finish my longest-developed game sooner, but for a number of reasons I haven't been able to do that.
At least as of now (2026), I have it almost finished, but that doesn't mean I'll finish it anytime soon. I stumbled upon some mistakes I left uncorrected for years (and there are still some) and scaled back some of my ambitions.
Being an inexperienced child or teenager, with little experience and no financial cushion, is the worst stage to create a dream game.
Simple reason, on Steam, it's much more relevant for more professional games than on itch.io.
Depending on the developer, they either leave it with just the demo, or as "legacy" or "classic" versions, or they simply abandon them altogether.
It is also more permissive for uploading game updates larger than 1GB, and many find the Steamworks SDK more practical than Butler.
Vale, lo he probado y hay bastantes cosas que le faltan:
1. En la página itch·io del juego falta un par de capturas que muestren el juego y el personaje.
2. La opción de quitar o encender el sonido parece inútil porque el único sonido que hay en todo el juego es el de los disparos, que además suenan más de lo que en realidad dispara. (En este punto hay dos soluciones: agregar más disparos o que solo suenen una vez por disparo).
3. Falta una música que encaje con el oscuro entorno.
4. Volviendo a los disparos, falta también una opción de disparar hacia arriba, y que además haga cara de Rambo mientras XD.
That leaves one big question: Are we really preserving video games as such? Or are we simply delaying their inevitable demise?
Because if we leave the preservation to just one "Library of Alexandria" and it suffers from budget cuts or a lack of compatible technology for the old software, all this content would hang by a thread.
In addition, in terms of how the game is summarized, at first it did so with the worst or least important games possible, but as time went on, it was even a shame to remove games like Minecraft, Super Mario 64 or No Man's Sky just for the sake of only 5 games.
But that's exactly what I did when I detected the problem.
After the correction I found another problem: the difficulty of the levels in world 2 is a bit too high, especially level 3, which seems impossible due to the way the area is designed where there are two red spiked balls orbiting very quickly.




















