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Is it really 1-bit if there is an alpha channel?

A topic by woodsmoke created Aug 10, 2023 Views: 381 Replies: 5
Viewing posts 1 to 2
(1 edit)

I don't get the alpha channel exception. Is it really 1-bit (0 or 1) if the alpha channel has like 256 additional values?

1bit (black/white) + 9bit (256 alpha channel) =10bit? [I'm not that knowlagable when it comes to IT, so correct me if I'm wrong.]

I don't want to be rude, just curious.

Host(+1)

The alpha channel must be implemented at the engine/code level. This means that all graphics are still 1-bit.

Submitted

So let's say we use red and green as 2 colours. If we enable the alpha on both of them and overlap each other, they can create any shade of orange or yellow thus technically making a 3rd colour to the naked eye or if you use the colour picker. Is this fine and won't result in disqualifications?

Host(-1)

Well, technically it's possible. But I'm not at all sure that such a trick is appreciated by the jam community. This assumption was approved after a vote. You will not be disqualified, but your game may get low scores in the "1-BIT" category.

Submitted(+1)

Thanks for the info. I just wanted to confirm that since people can exploit the theme and there's lot's of confusion regarding the same.

Thanks, I think I get it now.

So no semi-transparent pixels when making sprites. Makes more sence now.