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AgrMayank

433
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A member registered Nov 08, 2020 · View creator page →

Creator of

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Hey, thanks!! Suggestions are more than welcome xD

  • Hmm, why didn’t I think of particles lol. An idea just came to mind is that there can be a multiplier system of combos along with crazy particles.

“this probably has a place on many people’s phones” - an achievement by itself for me :)

I’m certainly gonna to do a full proper release of this idea!

Thanks, buddy!! Good to know you enjoyed it embarrassingly so xD

Hey, thanks for playing!!! There’s an Android build as well which you can download (yeah, it much more fun!!) xD

Great idea for a hard game :P

Getting the right jump and having no control over the direction makes this challenging.

At first, I wondered if the scale would change on collision but much later I saw that “TINY” timer on the top left. I’d suggest increasing that size or switching it to a different method like animating the ink blob itself. Great attempt nevertheless!!!

Happy you liked the minimalistic art :D

That’s the plan, to make it more engaging with a lot of stuff to add over time in post-jam.

Got an ‘A’ xD

This was fun and well-executed. The sound & art were great and I loved how the game would suddenly change into something else.

Thanks for the cool ideas!! I think that makes a lot of sense.

The play button works fine, I just forgot to add a loading animation so it looks like a delay.

Again, thanks for playing!!

Glad you enjoyed the game!! :D

Thanks for playing :D Glad you enjoyed the game.

Glad you liked it :D

Hey, thanks!! Glad you liked the concept of the game :D

Thanks!! I was thinking in the line of + and - ions but numbers and other symbols are also a great suggestion!! Already have a bunch of ideas collected from everyone with a plan to develop further after the jam.

The balance was hard to achieve!! I did cheat a little and make the timeScale po faster as you play so the 3 sec is not really accurate after a minute or so xD

That’s a pretty good score!! I agree, and find the Android version more fun to play :D

Oh yeah, one other review mentioned that and I was like, wait what… I totally missed that lol. Thanks for mentioning it; glad you had fun :D

Definitely! I’m going to play them one by one… have 15+ games on my list already :D

That’s a great idea! I was thinking in lines of positive & negative ions instead of numbers for my initial idea so this didn’t cross me. Thanks!! I’m glad you enjoyed the game especially the mobile version which is definitely more fun xD

Glad you liked the game and had fun!! This is way beyond what I expected for this jam xD

Yeah, the menu sound is too high-pitched; I will fix that post-jam. Apart from that, I’m glad you liked the game!! The response is positive so I do plan to release it down the line on Steam & Mobiles :D

Thanks for playing!!

Hey, thanks for playing!! Have fun :D

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Oops, that’s DEFINITELY a BUG, I repeat, a BUG and not a feature lol.

Oh don’t worry about that., it’s not my type of game too. Not sure myself how this game came to be lol 😅

  • Yeah, true. I need to reverse that slider.
  • Hmmm, I didn’t face this clicking issue. Guess I’ll have to do some more playtesting.
  • That’s actually really weird! Did you try Edge/Chrome? I tried multiple window scales and the UI was scaling well for me. Let me know if it’s still bugged.

No problem!! Thanks for replaying my game and coming back with a great list of improvements. Highly appreciated :D

TIP: Try the Android build to 2x that number :P

Glad you had fun!! The addiction is serious (especially on mobile build) :P

Lol, never in my wildest dreams I’d have imagined someone having to take tranquillizers due to my game :P

Nice record btw, I’m just under 200 myself!

That’s a nice idea actually! Added to my TODO for after the jam. Thanks!!! xD

Hey, thanks a bunch for playing!! It’s even more addictive on mobile :P

That’s the plan and I already have a list of features to implement in just a day xD

Looks like I’ll have to take care of the dark mode peeps :P

Jokes aside, I’ll dial it down. Seems to be an issue. where Post Processing is brightening up the whites too much on some displays. Thanks for playing!

That’d be great. Or you can build for iOS from the GitHub project as well xD

Thanks for playing!! Glad you had a fun experience :D

Glad you had fun! Yeah, the game is too simple for now since I was way too late to the jam :( I have a ton of features planned where the difficulty will increase with time, introducing some buffs/debuffs, things you should not press, etc. Thanks for the suggestions!

Regarding the spamming of + then -, I added a timer and randomization of icons, so it could be minimized to some extent, but yeah. Will be fixed in future builds. Thanks for playing!

Hey, so here’s a breakdown of the game:

  1. There is a slider with a positive (+) on the left, a negative (-) on the right, and a pointer in the middle.
  2. On the board, you’ll see plus (+) and minus (-) symbols popping up randomly.
  3. Clicking the plus (+) symbol makes the board bigger, and the slider moves towards the positive side. Clicking the minus (-) symbol does the opposite.
  4. Your aim is to keep the pointer away from the positive and negative sides; hitting either side means you lose.
  5. Keep an eye on the timer – if it hits zero, game over.

Let me know if that clears things up, and I’d love to hear what you think after giving the game another go. Thanks!

Hey, thanks for playing & the feedback!! Added the volume settings to my TODO for the game future updates :D

A test of how fast you can react and maintain that perfect balance while the clock is ticking.

Play here - https://agrmayank.itch.io/bullyt-scale

Built in the GitGub GameOff Game Jam 2023 for the theme ‘SCALE’

Finally, a GameJam built inside a GameJam which was just the thing we needed xD

The witty writing, beautiful design & gameplay and all the scenarios make this a super fun-to-play game! IDK this has so few ratings but it’s easily one of the top contenders for the winners.

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Finally, a GameJam built inside a GameJam which was just the thing we needed xD

The witty writing, beautiful design & gameplay and all the scenarios make this a super fun-to-play game!

Haven’t played PAD but this game looks great with a strong retro vibe. The unusual Match 3 aspect of where I can drag items around multiple blocks was new and took some getting used to, but after that, it was pretty fun!

Found one UI bug where sometimes if you select a charm and drop it at the same location, it disappears for some reason and newer charms overlap when this happens when dropping down.

Even then it was really fun!! Great job xD

Cool game with paster graphics. One bug I found was that the weight is not measured if I put objects on top of each other. Also, I got stuck like everyone else in the 2nd room xD

⭐️⭐️⭐️⭐️⭐️ Worthy ART & Gameplay. This is quacksome!!

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Hey, no problem! The cool splash screen and save mechanics did point out that it’s a must-play so I had to give it a chance at the very least.

You should polish up the screenshots and game page, this idea alone DESERVES more attention!

I’d love to see a continuation in the form of a polished game down the line with all the great ideas and tighter controls. Good luck!

P.S. You should be able to push a build with those ‘fixes’ probably, since they are already developed right.

A really well-crafted game with great graphics!! One of the only ones so far that seem to have utilized the whole duration of the Jam.

Politics is HARD!! Game is GOOD. Graphics is GREAT!

This is tricky but that is most likely since I’m not using a JoyStick. Love the Naruto run animation and how the character just keeps getting tiny. :P

I’m using Microsoft Edge on MacOS. Since it’s made using Godot, that might be the cause of this. Godot usually has issues with MacOS WebGL builds.