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AgrMayank

478
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A member registered Nov 08, 2020 · View creator page →

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It’s like how the overall game comes together. It’s good but not an experience you’d remember long after playing it. While it could really use another mechanic that’s not the main point. It needs to be a more memorable experience so it stands out among the crowd!

Thanks for playing!! The team did an amazing job. Feel free to share your Tomato-Meter score btw :)

A little difficult to control but great idea and execution nevertheless.

All credit goes to our artist!

A great game but I do feel like it’s missing something, that one thing that could make it even better. Great entry nevertheless.

The controls could’ve been a bit better/easier to use and there’s a slight lag/stun after each bite. The art was awesome btw with the ever changing backgrounds but it would’ve been great to have some clear cut goals in the game.

The platforming could use some polishing but man, give the level designer a raise!!

This is the most enjoyable game I’ve played in this jam so far!! IMO it’s more fun spamming the A and D keys and acting like a literal dinosaur lol.

At first, my gamer instincts told me to avoid the walls lol, but then I saw the text. The puzzles do get harder over time with lots of interesting mechanics. I wonder if you could introduce them slowly over time instead, in which case, this would make for a pretty good release.

I expected this to be another gag, but this came out much better than expected!

The game looks and plays good but man, that post-processing and camera angle is OVER THE TOP and is really dizzying. It did lag a little when playing in the browser but I guess it’s more of a WebGL issue or my potato PC. xD

Full marks for STYLE. I wish the instructions were a bit clearer as I did get stuck but those are ART PIECES man!! It was BANANAS!!

A great game but only one thing, why spiders xD

This is a great implementation of the scaling of character. The puzzles are well laid out as well.

Glad you found the premise fun to play. The team did an amazing job. Feel free to share your Tomato-Meter score btw :)

Hey, thanks! we did manage to score about 60-70% ourselves. TIP: Use a controller, that should help you with the movements.

The team did an amazing job in such a short duration! I’ve updated the page with better instructions as per your feedback. We did miss adding in-game instructions, unfortunately.

Thanks! Feel free to share your Tomato-Meter score :)

Our artist did an outstanding job indeed!

Hey, thanks!! P.S. There’s haptics as well if you use a wired connection xD

Saw it in Mark’s stream and it looks so much fun!! Greta job :)

Minimalist with calm and soothing sounds. Those jingles are cherry on the top.

Hey, thanks for playing!! Have fun :D

(1 edit)

Thanks for the feedback!

The first 5 levels were meant as a tutorial out of a planned 20-30, but I didn’t have enough time to fully develop them, which is why they might not make sense yet. The same goes for the in-game instructions (see screenshots) and sounds, which were added last minute.

As for the game itself—each level requires specific ingredients to make the coffee. But every time you move an ingredient, it starts to decay. So, you need to create the perfect coffee with limited moves before the ingredients decay too much. Hope that clears things up!

Well at this point, it’s more of a base to build the puzzles on since I lost track of time and had to do the levels last hour lol.

(1 edit)

Yeah, point taken. I did add those last moment and was aiming for a coffee grinder sound. It’s a little overbearing as you said.

Thanks, bro!! I did add instructions post-jam in the screenshots btw :)

Haha, yeah the 5 short levels are more of a demo of the mechanics so it’s harder to fail. I had planned 20-30 levels but oh well, maybe after the jam ends.

I did add instructions in the screenshots post-jam to explain the mechanics btw :) Again, thanks for the great feedback. I do plan to work on this down the line.

Not to make an excuse but I ran out of time to make the levels lol. Thanks for the feedback =D

Not sure if it’s a feature or a bug - you can hold down the mouse button and just hover it over the fruits to do the trick. =D

Yes, the base is almost there. I need to get the puzzles going xD

I did those in the last hour lol so it’s far from the best I could’ve done. Thanks for playing btw!

Haha, thanks. I missed the deadline to work on the instructions. You can refer to the screenshots on how to play.

The game features decay bars at the top for each unique item. For example, if you need 2 units of sugar cubes, you start with 2-3 units in EACH instance. With each swipe, 1 unit decays. To win, you must add at least the required 2 units into the coffee before they decay. If the total available units fall below the required amount, you lose.

Thanks for playing!!

I lost track of time and had to do the levels, menu, and sound in the last hour lol. But thanks for pointing out the bugs. I’ll work on them post-jam!

When Brotato meets a TOAST. Nice gameplay. You could show the score as well at the end for a better challenge :D

Done! Feel free to get a dose of your morning coffee - https://agrmayank.itch.io/decafe

Nostalgic!! One recommendation would be to make the controls easier xD

Since destroying atoms should be tough? :P Jokes aside, I caught your stream. Thanks for playing!

Hey, thanks! Glad you had fun.

You’re the sum of people around you, in this case your marks :(