It’s like how the overall game comes together. It’s good but not an experience you’d remember long after playing it. While it could really use another mechanic that’s not the main point. It needs to be a more memorable experience so it stands out among the crowd!
AgrMayank
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Thanks for the feedback!
The first 5 levels were meant as a tutorial out of a planned 20-30, but I didn’t have enough time to fully develop them, which is why they might not make sense yet. The same goes for the in-game instructions (see screenshots) and sounds, which were added last minute.
As for the game itself—each level requires specific ingredients to make the coffee. But every time you move an ingredient, it starts to decay. So, you need to create the perfect coffee with limited moves before the ingredients decay too much. Hope that clears things up!
Haha, yeah the 5 short levels are more of a demo of the mechanics so it’s harder to fail. I had planned 20-30 levels but oh well, maybe after the jam ends.
I did add instructions in the screenshots post-jam to explain the mechanics btw :) Again, thanks for the great feedback. I do plan to work on this down the line.
Haha, thanks. I missed the deadline to work on the instructions. You can refer to the screenshots on how to play.
The game features decay bars at the top for each unique item. For example, if you need 2 units of sugar cubes, you start with 2-3 units in EACH instance. With each swipe, 1 unit decays. To win, you must add at least the required 2 units into the coffee before they decay. If the total available units fall below the required amount, you lose.
Done! Feel free to get a dose of your morning coffee - https://agrmayank.itch.io/decafe