Really liked the 3D menu system (what's that object in the corner you can pick up?) and the core game mechanics were simple and fun, though a little repetitive. I think the textures and models could be made to fit the lower resolution a bit better though, often it was hard to tell what something was.
Play Fevered Dream
Lion Sleeps Tonight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 4.214 | 4.214 |
Overall | #87 | 3.911 | 3.911 |
Gameplay | #116 | 3.429 | 3.429 |
Graphics | #117 | 3.714 | 3.714 |
Authenticity (use of resolution) | #181 | 4.286 | 4.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
3 members, credits on the game's page.
Was the resolution a challenge?
I went with 3D with a lowered resolution, so I feel like I skipped over a lot of the possible hurdles that'd come with 2D, but the hardest thing was making sure the words on screen were legible (and I still may have failed at that in some places...), and making sure it isn't hard to tell what certain small/far away objects are.
What did you learn?
This is the first game that I can call complete that I did in 3D. Also my second finished game in Godot (used Unity before). Doing this made me that much more familiar with the Godot engine and gave me some (hopefully) good fundamentals for making 3D games, as well as teaching me some things that could have been done better or more efficiently.
Comments
Thank you! I've always liked the idea of experimenting with more immersive menu systems and this one was fun to play with. I think the object you're talking about is the characters glasses (assuming it's the one on the bedside table next to the alarm clock). Definitely very repetitive at this point, I would love to add some sort of power up system though that'd change things up the longer you survive for though. Adding different weapons and things like that. And that was definitely a big challenge, being able to see clearly what things are, but that's also part of the challenge for the player, with the player character lacking their glasses and all ;)
Thanks for playing!
Oh that one! That's just the shotgun leaning against the wall. Originally this was going to be a stealth game, and that opening door interaction is a left over from that version of the game. Picking up the shotgun was also the final objective of that version, so you can pick it up, but doing it in the menu for this version doesn't do anything (I actually forgot you could pick it up until I went back into the game and clicked on it in the menu lol) But yeah, just thought it would be fun to leave those things in the menu to poke at.
I won't pretend I'm not terrible at this game, but it was fun! I loved the voice work and the puns, and the surreal story. My longest time was 41 seconds spent running in terror in a circle until I got hung up on some rocks and presumably ripped to pieces. The most scared I was was when I realized that there was a 20 foot tall monster (presumably my deceased arch rival) at the center of the pack of lions I was still at that point trying to fight. The shooting felt great, even if I think I only managed to hit something two or three times...FPS might not be my strongest genre lol. Really impressed at how well this worked with the size constraints, great job! You should feel a lot of...pride.
Thanks! The difficulty in this game is definitely ramped up due to how little variation there is lol I'm glad you enjoyed it, it 's wonderful to read your experience with it. And yes the 20 foot tall monster is some weird mutated version of your deceased arch rival haha at least that's how I picture it, but it's a dream so the player can think what they want.
Thanks for playing!
Coll to see some 3D games mixed in here. I liked the movement a lot. Jumping around while the lions were chasing me was fun!
Awesome looking game. There is a great framework here for a more fleshed-out FPS! I survived 46 seconds with my backwards kiting technique. 🤭
My best score was 91s \o/ I ain't Lion ;)
Really fun, I like the doom jump sound too, its like mad max on hyperdrive and pixelated ^^ the font could look better but that's just a minor issue, great game! :)
Hehehe great little shooter! 😁 It was pretty hard, but I managed to get 31 seconds 😎 Loved the humor too.
But as one Godot dev to another, make a production build next time so we don’t see all your warnings popping up in the console 😜 Also a quit button would be great, ALT+F4 is so 2005 😂
Keep it up, hope to see you in a future jam!
Thank you! Glad you enjoyed it!
I'll have to look into that, I was wondering if there was a way to not have that window there hahaha thanks for letting me know. Only my second game made in Godot so I'm still pretty clueless about a lot of things
There IS a quit button actually, clicking on the glasses next to the alarm clock quits the game.
Thanks for playing!
It felt like a low poly Resident Evil, only thing I'd add is a mini map.
Music, sound and voices are nice! The graphics with this resolution are very confusing and blury. Using more simplistic backbround could improve this a lot. Good job anyway!
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