Nice bullet hell, reminded me of Bullet Audyssey! I found the game to be quite easy to beat since it was always alternating between the two colors, more difficult levels (maybe not "Galaxy Collapse"-difficulty) would have been great. Also it would be nice to add song credits to the description so that players who enjoyed them can check them out. I knew the music for level 2 was familiar but I had to use Shazam to find it again :P
Play game
64 Rhythm!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #58 | 3.867 | 3.867 |
Gameplay | #110 | 3.467 | 3.467 |
Authenticity (use of resolution) | #112 | 4.533 | 4.533 |
Overall | #116 | 3.767 | 3.767 |
Graphics | #190 | 3.200 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
3 members, super fun experience
Was the resolution a challenge?
yeah but we got an idea to work with it!
What did you learn?
Plenty of stuff about unity : very cool learning experience!
Comments
The color changing mechanic brought a bit of variety to a regular bullet hell. There were some points where you felt trapped by the grey projectiles but not to the point of frustration. I liked the soundtrack probably the best music in the jam so far. Decent work.
Also not entirely sure but is the game screen and the flame background altogether 64x64?
Fun bullet hell! I love the sprites and animations, definitely made every pixel count. The music was a tad quiet and I think adding some more contrast between the two colors would help a bit, but other than that a very solid game.
Good job to all!
Thank you for taking your time to try our game!
Right now there are only 3 colors because we wanted to make it simple : having too many colors can confuse player and it would be also difficult to make sense with so many colors in a 64x64 pixels area^^ However I like the idea, maybe for a rework of this game where we delete the area size limitation, it can be cool!
Oh for sure, definitely keep it to 3 colors! I just feel like the two colors the player can switch between and the corresponding bullets were a bit too close to be able to quickly decide which color you should be switched to. I feel making them more distinct colors from one another would make quick decisions in a game like this much easier.
Thanks! And yep velocity will be a way to increase the difficulty (pss at the beginning I wanted to have the music "Galaxy Collapse" in the game, if you know, you know x)) For a gamejam, the game have to be playable and enjoyable for everyone but I would definitely if we keep to development of the game add more difficulties with a painfull velocity ;)
This game is an underrated masterpiece! The music had me jamming and the gameplay was very engaging
Though I wish there were more levels and maybe just a bit more polish in between levels, but otherwise a 10/10 game
Very interesting concept! 💯
I think the music had quite low volume, I hardly heard it.
One nitpick: player’s purple color is different than the one emitted by an orb, therefore I hesitated whether they match to make me invulnerable.
Fantastic game - I love the soundtrack, it adds so much to the intensity of the experience!
Gameplay is challenging, but in a way that never felt unfair. Always got a soft spot for bullet hell games :) Once I followed your suggestion and started playing it like a rhythm game I found I took way less damage.
I love your solution to traditional HUD elements taking up space - the single pixel border as health indicator works really well, and makes for a brilliant way to get the most out of the 64x64 maximum.
Leave a comment
Log in with itch.io to leave a comment.