You can download the cart from https://www.lexaloffle.com/bbs/?pid=114801#p (the cart icon in the bottom left of the game’s iframe)
Beetroot Paul
Creator of
Recent community posts
Hi 😄 Would you be interested in a full 3 levels game if I reworked the first level as well? Asking, because I already re-implemented the game in my own engine (same look&feel, just different technology under the hood) and was looking for a motivation to finish levels 2 and 3, but then got super disappointed by the way I designed the boss of level 1 😭
Hi 😄 Would you be interested in a full 3 levels game if I reworked the first level as well? Asking, because I already re-implemented the game in my own engine (same look&feel, just different technology under the hood) and was looking for a motivation to finish levels 2 and 3, but then got super disappointed by the way I designed the boss of level 1 😭
Hi 😄 Would you be interested if I rework the first level as well? Asking, because I already re-implemented the game in my own engine (same look&feel, just different technology under the hood) and was looking for a motivation to finish levels 2 and 3, but then got super disappointed by the way I designed the boss of level 1 😭
Thanks for playing and thanks for kind words!
Yes, I think for example bigger levels with more time to really run away from mobs would do good.
Regarding the speed: I kinda wanted it like that: ultra quick loop, and when you fail, you back in game in a blink of an eye. But I see it might be too fast, agree :)
I like the idea!
My main problems were:
- I had hard time distinguishing green mushrooms from the blue ones
- and hard time remembering which button was which color so I was just pressing them randomly
- also, there was that yellow bar at the bottom filled with coins, but I lost the motivation to fill it, because it was filling very slowly and I had no idea what is it, whether it’s worth the hassle
Very atmospheric game! I enjoyed the calm music and visuals.
I got stuck on 2nd level, because I am playing on a laptop and right click (tap with two fingers) is difficult to perform while managing camera direction (touching the touchpad) at the same time. Also, I learnt about jumping with space accidentally - before that I didn’t know how to progress with the level.
I hope to find time to try it again when back at home, with a proper mouse :)
There are… 8 levels total, this is the max I had time to prepare before deadline :D But each level have multiple possible places for the light to appear. I totally agree would be better to have a bigger variety of levels.
Something that aligns with your feedback and I imagine would be good:
- increasing difficulty (harsher mobs? more of them? more difficult room layouts?)
- boss every N rooms
- upgrades to pick
I am really glad you had fun! That was my 2nd most important goal: no matter how simplified the game is, to have fun playing it, even if for several seconds. (my 1st goal was to find out rough edges of my own game engine, the parts of its API making me irritated when hurrying up in the jam)
Will check your game for sure!
Yes, it is an endless game. I imagine it would be better to implement some difficulty progression and, let’s say, a boss every N room.
Thanks for the feedback about the room size! Yes, I regret not trying to do it on a higher resolution, with more space for an actual challenge of not getting caught by mobs.
Thanks for playing! And I’m glad you appreciated the music!
I just updated the game and published under new itch page (because I migrated it to my own framework). Spawns should be drawn on top of the player now (and indicated beforehand). Also, I added an “announcement” of where Memories are when the “no memories” mode ends. Feel invited to check it out 🙂👉 https://beetrootpaul.itch.io/avoid-your-past-beetpx
I just updated the game and published under new itch page (because I migrated it to my own framework). Spawns should be drawn on top of the player now. Also, I added an “announcement” of where Memories are when the “no memories” mode ends. Feel invited to check it out 🙂👉 https://beetrootpaul.itch.io/avoid-your-past-beetpx
Thanks you for the feedback!
Regarding close-to-maximum indication: there is an exclamation mark shown on the robot’s face, but it’s just a static image, no animation, therefore not really visible, I understand. Also, that exclamation mark happens 2 chickens below the max, which means… really low margin of error. So… I get your point and agree 100% 🙂
oh, an interesting point about the “victory” screen 🤔
Regarding things not being obvious: in general, I am aware game lacks in the area. For example, I planned to add an animation of chickens falling down from the robot’s head after overhearing animation ends. Also, wanted to add a “+ 12” score section about chickens on the top of the head, and then that number would get removed in the animated way so you will see that overheating made you lose it (when in contrary, placing chickens in the nest would trigger an animation of the number being added to the score)
Thanks for the feedback!
oh, thanks for the feedback! 💯
I was not thinking about it as hard, because in my head it was like:
- there are way too many chickens falling to catch them all, which means there is no need to catch them all
- so there is no difficulty, just the more you catch the better. Or rather: the only difficulty is to beat your own score in the next play
My decision was only dictated by intention to remove a score ceiling that everyone would hit easily.
But good to know it was not perceived as that by you 🙂👍