Thank you! <3
Beetroot Paul
Creator of
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Pretty cute and fun :)
Two things that bothered me:
- The clouds on the 2nd level were so bright and fast they distracted me a lot. I guess they could be darker and, if doing parallax, moving a bit slower than the trees closer then those clouds.
- It was a bit difficult to aim, especially into smaller enemies on level 1. I wonder if making their hitboxes (or the bullet hitbox) bigger would help with that. Or… I just have to git gud :p
Very cool game!
One thing that bothered me a bit was that whenever I choose the tool, the character takes the directional input as well. I mean, let’s say I am facing up, open the tool switcher, choose the right side tool, use it… oh snap, I use it towards right now. have to press up to get back to prev orientation :)
Reached 350 points. A very cozy and fun entry! <3
If looking for some things that could be better: I constantly wanted to observe the situation at the hangar, but the short time between new airplane spawns made it pretty difficult to move camera there (either through iterating over planes or by zooming out). At the same time, I understand it would be difficult to add such feature on the 64x64 canvas :)
You can download the cart from https://www.lexaloffle.com/bbs/?pid=114801#p (the cart icon in the bottom left of the game’s iframe)
Hi 😄 Would you be interested in a full 3 levels game if I reworked the first level as well? Asking, because I already re-implemented the game in my own engine (same look&feel, just different technology under the hood) and was looking for a motivation to finish levels 2 and 3, but then got super disappointed by the way I designed the boss of level 1 😭
Hi 😄 Would you be interested in a full 3 levels game if I reworked the first level as well? Asking, because I already re-implemented the game in my own engine (same look&feel, just different technology under the hood) and was looking for a motivation to finish levels 2 and 3, but then got super disappointed by the way I designed the boss of level 1 😭
Hi 😄 Would you be interested if I rework the first level as well? Asking, because I already re-implemented the game in my own engine (same look&feel, just different technology under the hood) and was looking for a motivation to finish levels 2 and 3, but then got super disappointed by the way I designed the boss of level 1 😭
Thanks for playing and thanks for kind words!
Yes, I think for example bigger levels with more time to really run away from mobs would do good.
Regarding the speed: I kinda wanted it like that: ultra quick loop, and when you fail, you back in game in a blink of an eye. But I see it might be too fast, agree :)
I like the idea!
My main problems were:
- I had hard time distinguishing green mushrooms from the blue ones
- and hard time remembering which button was which color so I was just pressing them randomly
- also, there was that yellow bar at the bottom filled with coins, but I lost the motivation to fill it, because it was filling very slowly and I had no idea what is it, whether it’s worth the hassle