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There are… 8 levels total, this is the max I had time to prepare before deadline :D But each level have multiple possible places for the light to appear. I totally agree would be better to have a bigger variety of levels.

Something that aligns with your feedback and I imagine would be good:

  • increasing difficulty (harsher mobs? more of them? more difficult room layouts?)
  • boss every N rooms
  • upgrades to pick

I am really glad you had fun! That was my 2nd most important goal: no matter how simplified the game is, to have fun playing it, even if for several seconds. (my 1st goal was to find out rough edges of my own game engine, the parts of its API making me irritated when hurrying up in the jam)

Will check your game for sure!

UPDATE: ah, sorry, I see Spellslinger is for Windows only, and I am on macOS