:D thanks for playing and not understanding anything :D
KaoszElemer
Creator of
Recent community posts
Controlling the character didn’t feel quite right for me, because I really missed having coyote time, and the camera lag was a bit frustrating. I also felt the lack of music and sounds, which could have instantly made the world feel more alive. That said, the colors and sprites were really cool and unique!
Really cool concept, and I like the few-bit palette a lot! For some reason, after leveling up it seemed to restart completely for me. The hitboxes could use a bit more work, and maybe the enemies could have some i-frames as well. Sometimes it wasn’t clear which parts of the floor were walkable or where I could transition to another screen. A few props also damaged me even though they didn’t really look like they would, some clearer telegraphing there would help.
I really like the palette and the sprites! What I missed a bit was a clear game goal. In my own game, for example, I added a codex where the unlocked fish are collected. If the goal is going for the highest score, it would help to have some kind of penalty for releasing a fish. The effects are great, and I really liked the title music too.





