Good job! I'd appreciate a score or time counter. I like the music.
Play High-Seas-Adventure
Point of Sail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #111 | 3.517 | 3.517 |
Authenticity (use of resolution) | #146 | 4.414 | 4.414 |
Gameplay | #159 | 3.207 | 3.207 |
Overall | #160 | 3.491 | 3.491 |
Graphics | #247 | 2.828 | 2.828 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
All me
I made this in two days
Yes, this was fun
Yes, I am dead
Was the resolution a challenge?
Unity sucks for building to low resolution
void SolveProblem(){
blood;
sweat;
Google;
sleep loss;
}
What did you learn?
Yeah! I wanted to make a little shooty ship guy that does what the player does in my game. I didn't find new solutions, you just keep throwing your head at the euler-quaternion wall until it breaks. I learned how to better manage time and work in even lower resolutions than I usually do. I think next year should be a 2x2 resolution. That would really encourage creativity.
Optional themes -
Kill It With Fire
Convergence
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