*click*
Play game
Diab Morta's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #140 | 3.538 | 3.538 |
Authenticity (use of resolution) | #194 | 4.192 | 4.192 |
Gameplay | #211 | 2.846 | 2.846 |
Overall | #211 | 3.183 | 3.183 |
Audio | #280 | 2.154 | 2.154 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me. Not my first LowRezJam, but the first one I joined two days before it ends?
Was the resolution a challenge?
The resolution is always tricky in a way you don't expect. This time it was the shop. Letters always take up so much room. The list of items is actually aligned a few pixels off screen to make more room for letters.
What did you learn?
This was part idea stuck in my head, part wanting to use the new version of Godot. I think it was good overall in terms of not letting the scope get out of hand.
Comments
It does what a tiny clicker game's supposed to do :) The procedural animations are nice and polished (particularly like the bounce on the two transition sprites). A bit of sprite animation would've been nice but 2 days is 2 days! I lol'ed at "[H] THIS" :D Well done!
Interesting combination of elements for theming a clicker game. Volume slider aesthetic is very nice, menus in general work very well (although I didn't notice the shop scrollbar until later). Text is perfectly readable despite resolution limits. A bit small scale but for the last two days of the jam this is perfectly scoped.
haha! :D I used an auto clicker I hope you don't mind >:) I feel like that's the kind of thing Morta would approve of ^^
I got each level to ~1500 my auto clicker couldn't buy upgrades faster than the money was being spent, and the cash was way off screen I don't know how far.. great game! :)
Not really my cup of tea, but the graphics are nice. Would probably expect more of a platformer in this style :)
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