I like the puzzle mechanics. maybe the game feel could be improved a bit.good luck!
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Beam Scheme's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #48 | 3.833 | 3.833 |
Authenticity (use of resolution) | #102 | 4.567 | 4.567 |
Overall | #142 | 3.600 | 3.600 |
Audio | #181 | 3.100 | 3.100 |
Graphics | #234 | 2.900 | 2.900 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo project
Was the resolution a challenge?
Certainly. It's my first time dealing with such resolution. I had to cut down on some gameplay features and reduce the tile size to improve visual clarity and overview of the level. It helps that what normally would be considered programmer's art, in 64x64 environment is a viable artistic choice.
What did you learn?
It's my first jam experience and the most complete game I've ever did. I prefer to work on gameplay systems rather than actual games, so this was an interesting change of pace. The resolution restriction was also great for letting me quickly prototype and modify assets according to my needs.
Comments
Solid entry, the puzzles did feel very trial and error mainly because you would move a box and it would hit a circle and also the beams and circles were at times out of the FOV of the player so there was alot of estimating involved, having said that there was no frustating moments. I think the player should also move quicker but decent entry overall.
Very clever puzzle game. I have no complaints except that I think a lot of the solutions lent themselves to trial-and-error. Perhaps having a move limit would help make the game more challenging.
Very nice puzzle, I love the art of laser ray. I wish the movements of the robot/machine were a bit smoother though.
Good job on making all that levels, they are quite interesting to solve indeed.
Really cool and simple puzzle game!
I played this game on stream, the vod is up at http://bit.ly/bean-stream
Wow these mechanics are technically very impressive to me for a Jam :D I admit the solutions were mainly guess work, especially the last one was so chaotic my brain switched off ^^ haha. Only critique would be the robot moves a little slow, but its a minor point otherwise I didn't have any issues at all! well done on your first Jam really fun! :)
Congratulations on making this game !
I've played your game during a live that you can watch here :
The live is timestamped so you can go directly to your game.
I hope the feedback and live reactions will be useful to you. Keep it up !
Your first jam and you right-sized the project, it seems. It feels like it completely conveys what your were going for and is fun, to boot.
Controls aside, this is a great puzzle game. Loved the challenge, and a great amount of content for a jam, good job!
Yeah the control was a bit annoying when you have to hold down before it starts going again (I assume this is in JS and you're just checking "keydown"? (You have to keep track of up and down yourself rather than only checking that event directly, because it behaves like you're typing and that's not ideal).
Would have been nice to know my level progress to know how far I had gotten.
It's a solid game though. Very easy to learn and play and the difficulty ramp and new challenges is well balanced. Nice job!
Really deep and compelling puzzle game considering the screen resolution. The inputs seem a bit clunky, but it was fun nonetheless. Great job and congrats on finishing the jam! :)
It's a cool concept, and a solid puzzle game. I enjoyed it.
Wish controlling the tank and moving the objects were a bit less of a hassle though, found the control inputs rather finicky at times.
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