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shakirus

189
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A member registered Apr 20, 2020 · View creator page →

Creator of

Recent community posts

nice game! It was cool seeing the objectives and how they changed as you progressed as well. Music fit the atmosphere. The camera took some adjusting too, but solid overall!

very pretty game. You did a great job with the assets and the progression through the various areas. I laughed at the dancing zombies!

Nice game! Solid take on hide and seek. I had a hard time finding the monitor lol, but eventually I did manage to get all the items!

thanks for playing it! Yeah the original plan I had for the CCTV cameras was that it would allow those hiding a chance to move or try to escape. I didn't implement that though because you didn't necessarily know what they looked like in the first place.  I will keep that in mind though for the future if I make any updates to this game!

Thanks for playing my game! Capturing can definitely be a challenge and I made them slower when in process as if they are struggling to get away but maybe there is a way I can tweak that and make it better. I am glad you enjoyed the music as well!

Thanks for playing it! I know the map was a bit on the larger side lol, I underestimated just how big it really was, but it was fun trying to fill it out! 

Thanks for playing the game! I appreciate it! Yeah, this was my first foray into doing fully 3D game as I had only really done 2d pixel art games in the past. If I expand on it, I will definitely do what you suggest with the detain animations as well as filling out the mall with more!

Thanks! I appreciate you spending time to play the game!

Thanks, the security cameras were my favorite feature to add!

Thanks for playing! Yeah we did have similar concepts. I am glad you enjoyed it!

neat game. I didn't quite get the mechanic for how to catch the poltergeist, but I like the uniqueness of the idea! (I saw your video after I was finished...wish I watched it before hand lol)

nice game concept, fits the theme well!

Loved the driving! Very smooth with it. Hitting the handbreak felt good too when banking on some of the turns! Awesome job!

This game does a great job with the mall emersion! Everything looks so alive and vibrant. The game itself is a fun and satisfying loop to play.

The only feedback I have is to maybe put a limit on the x-ray ability, or limit it per person found (e.g. you can use it twice between each person found). It is too easy to just spam and find the people you need. I know the first level that I played, I just looked without it. But definitely used it for the higher levels when you had to find 4 and  5 people. 

Overall, I enjoyed this game very much!

Nice game! I enjoyed the feedback from missed shots with the cough. I am glad it was also dynamically changing locations too. You did a great job laying out the assets as well!

Hey, thanks! I am glad you played my game!

Yeah, to detain it is the same button as when you discover them except you hold it. If on mouse and keyboard you hold left mouse button. On controller, you hold whatever your south button is.

Fun game, nice job! I am glad you added the recall abilities lol, I had some get stuck under the stairs but that helped me to get those pieces.

Fun game, nice job! I am glad you added the recall abilities lol, I had some get stuck under the stairs but that helped me to get those pieces.

I am the squash master!

nice music and art! 

thanks for trying the game out!  Yeah I am noticing that this game would've benefited from a bit more explanation.  In regards to what you were asking, each ship does more damage to enemy ships of the same type, but you can kill each enemy with any ship color.  If you combine that with the attack up power up (the red arrows), it was actually possible to kill some ships in 1 hit.  

Thanks for trying my game!  I appreciate it!  In unity, under effects, you can add trails.  So I just created a trail and attached it to each of the prefabs that needed it.

Thanks for trying it out!  I appreciate it!

Thanks for trying  it out!!  I am a console player so designing for controller just felt right lol

thx for trying it out! the resolution is a bit on the big side for what I made it (whoops!) 

Thanks for trying it out! Yeah, if you shoot enemies of the same color as the ship, they die faster.  If you combine that with the attack up, it is possible to kill enemies in 1 hit

Here is mine if you get a chance!  I appreciate it!
https://itch.io/jam/brackeys-5/rate/928938

Thx for trying it out!!

thx for trying it out on your stream!

nice game, definitely fit the theme and easy enough controls!

thx for trying it out!

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here is mine if you get the chance! https://itch.io/jam/brackeys-5/rate/92893

Nice concept, and neat game!  I like it, especially as it is based on ancient Roman soldiers!

nice creative little math game.  I could see something like this used in schools

Thanks! I appreciate you trying it out (and on stream)!

Thanks for trying it out! Glad you enjoyed it!

Nice concept, and I love the Christmas theme.  Each elf felt unique and the environment was beautiful!  I wasn't able to find the objectives, but I did manage to get a light switch lol.  Good game!