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A jam submission

Dungeon ManView game page

Make your way through the dungeon bullet hell by using the crystals to fight the enemies
Submitted by Neverknow247 — 1 hour, 2 minutes before the deadline
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Dungeon Man's itch.io page

Results

CriteriaRankScore*Raw Score
Overall polish#1043.7003.700
Engagement#1103.7003.700
Overall#1793.4003.400
Creative use of art assets#3892.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Had alot of fun playing it. Probably in my top 10 games^^.

Loved how well the level design is.
Was very fun to wander around, dodging bullets.

Also i haven't encountered any issues outside of the lack of checkpoints

My proposition would be of removing the game over screen and just respawn the character at the start of the level. You can also set the number of health to like 1-3 to fit that new change.
(Just personal idea lol).

Good work 

Submitted(+1)

Solid game, loved the change of the green mousey character, thought it was  neat looking as a ghosty. This game just clicks easy, doesn't need to be bogged down with a tutorial. Being able to shoot a different color from behind the crystal was such a clever clever idea.

Submitted(+1)

Cool idea with the switching color to kill the enemies. I liked the gameplay and it was really fun to play. Well done! :)

Submitted(+1)

The game concept is magnificent. The music was dynamic and shooting enemies and switching your colour was satisfying!

Submitted (2 edits) (+1)

Great job! I really enjoyed playing this. Couldn't figure out how to kill the green dude. Thought I would need to be blue or yellow and shoot through the opposite colour. The lighting effect was nice around the gems, the overall look was clean!

Developer

Thank you for playing! I'm sorry you had a hard time with that level. I had made a few levels with some enemies that couldn't be killed, but the level is still beatable by bypassing them. I will definitely make adjustments after the jam to make all enemies beatable since this has been an issue for a few people. Thank you for your feedback!

Submitted(+1)

The movement felt polished, and I really liked the way you implemented the mechanics. I died a few times but I was able to beat it after a few tries. The hardest level for me was where you had both the enemies and the crystals encased. The rest of the levels were easier, but the last level was a nice final challenge.

Developer

Thank you for your feedback and for playing! Im glad you enjoyed the boss!

Submitted(+1)

I was able to understand the tutorial pretty well until the "firing through gems" mechanic came up, which is a shame considering how necessary it is. I had to die on the level with gems surrounded by blue walls to understand. Having no checkpoints is also pretty tough. I did like the level and enemy design a lot; it provided good variety and made full use of the mechanics. Highlights to the aforementioned blue wall level, the use of white enemies to be meat shields for other enemies, and the boss design. Well done!

Developer

Thank you for your feedback! I definitely should have made that more obvious in the tutorial levels. I'm glad you had realized they were meat shields!

Thank you for playing!

Submitted(+1)

Super enganging and fun. The color matching mechanics are really interesting. I really enjoyed it!

Developer(+1)

I'm glad you liked it. Thank you for your feedback and for playing!