Pretty neat title! Knowing it was for a game jam was crazy the amount of work that went into this. Very original kind of concept with the far out zoomed semi-fixed camera thing, haven't played any other games like it. Seemed very polished for such a small window I almost don't believe you guys! Congratulations!
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Ah! I got tricked the first couple of tries. I didn't realize the controls were changing. You're getting much better at art Malek, it's been super cool to see you grow! Another frustratingly hard title with a fun reward!
Woah, this came out INCREDIBLE! Such an ambitious jam game, and totally beautiful too. The atmosphere is akin to those old horror movies where some teens stumble upon some crazy evil in the woods. That mixed with the grindhouse gore-elements gives this game a lot of staying power! I'd love to see more of it!
Tried the game again in chrome and got it to work! I don't know what everyone is talking about level 8 is a piece of cake ;) I've actually found a method that works for every level but 8-10 but I won't spill the beans, figure it out for yourself. Suggestion, don't make the music stop and start over when you die! Another nifty little game from the mind of Malek, congrats brother!
At first I was like, "Oh no he left his debug x,y coords in," but then I used them to help navigate the map and I was glad they were there. The controlling is a little finicky, but you cranked out a game my man. Welcome to game-jams, I would love to hear about what you learned from this one and how you could use that towards your future games!
As a filmmaker I loved the dramatic structure. It tells the heroes tale and trials and tribulations perfectly. The only thing I would say is fix the shooting. The bullets curve so much and they're so slow it was near impossible to not die to every boss. I did like though that when you die the narrator tells you it's not supposed to happen and resets the stage so to speak. A healthbar or some sort of indication that I'm kicking ass or getting mine kicked would be very useful. All in all solid and tidy little jam game.
This game was perfect. The atmosphere, the sprite work, the way it felt like it could have actually LIVED on the NES was amazing. The only thing it didn't have was flickering (which I'm grateful for haha) Seriously it was the perfect length too. Loved the ending, seeing my girl on the beach all happy telling me, "see you next game." Masterful.
That art was amazing. Couple of weird things happened though, I wasn't able to accuse even though I was sure I knew who it was. I don't want to spoil for anyone so if you haven't played don't read this part yet. Firstly I had two Bruces who had very similar stats and the same exact character model which was kind of a pain but I knew which one it was. It was funny because one of my first clues was, "I ONLY KNOW HIS NAME, BRUCE!" then the next was his height, and weight so I had the guy nailed but it never let me accuse him. I exhausted all options, I moved every character all over until I couldn't do anything else. So although I didn't "win" with a win condition I know I got the right guy! Clever use of jam guidelines by collecting information. Something like this further developed could be very interesting!
A little hard to see your character on screen during the fight sections. Your use of particles is pretty incredible and it didn't lag even a little bit which is something I imagine is pretty taxing on most machines so good on you for that! Sorry to hear about the bugged version, I think that DQ's you but you should still use everything as a learning experience to develop more interesting and engaging titles. Great job Mister Chicken!
Oh man, I'd get sick if I had someone throw shrimp at me all day. Just kidding I like shrimp, and I like this game. The Art was stellar and so charming. This could be further developed into something awesome!
I can answer this one, I tried to make ZONES where different colored rocks were in different areas as well as different enemies. You're rewarded for exploring. Notice how you only got there on the last day? ;)
I laughed when the bullets collided. This one was pretty challenging and took a while to get through, I didn't get the 'there-and-back' elements but the collecting stuff for the car totally made sense. Had a bug where the boss would try to turn around over and over if I went slightly up and down and I used it to cheese him. Fun little title!
The font was super hard to read, I guess that's also my fault since I didn't use full-screen, and aside from some tricky controls It was a pretty sad and unique experience. You're a very good story teller.
Super polished, and very atmospheric. The gameboy color pallet mixed with these mannequineesque zombies relentlessly coming after you really had me immersed. How this dude managed to make this in such a short time baffles me. I'd love if you expanded upon this because It got me through a really boring lunch-break at work! The controls are seriously perfect, I institutionally pressed shift to go faster and lo-and-behold it worked without having to go through a monotonous tutorial. This game works on every front, and works HARD.
Holy shit thatw as so cool. I love the aesthetic of this. The 3D Gameboy look with eerie old London cobblestone is perfectly suited for a feature game. If this was expanded on even just a little bit I could see this being a hot seller on steam!
while fighting the archer his arrows get stuck on my ball making the ball nearly immovable and then he comes close to me and hit me, I don’t know if that was what’s supposed to happen or not but I didn’t really like it
haha that's not a bug, thats his intended purpose to slow you down. The game holds your hand into letting you know the more you pick up the slower you get so by the time you reach this boss you know not to get hit by his arrows. You can lose his arrows when he hits you with his dagger, or at the trash bin in his arena :)
This is certainly the hardest puzzler I've played all jam. The smoothness to the mouse was a super delicate and nice touch. My suggestion to anyone who wants to play this game.
D O T H E T U T O R I A L
Not a bad little puzzler, my main suggestion is to actually show or type SPACEBAR instead of up in the beginning because I kept pressing up and I thought my game was bugged. Also, showing R right after and making me restart was cruel lol. Put the controls in the beginning instead for a more smooth gameplay loop! Overall you're onto something here, felt like an old newgrounds puzzler!
Gunseed is wild my man. It's a tough wave shooter so fair warning to any slow people who try this one. This dev is a total masochist and I love him for it. Also checked out the devlog on his youtube which was really fun to see, game jams are hard but you made it look easy my man!
Camera moves a little quick which made jumping jarring! Getting through all of the fairies in that one spot felt great. At first I was jumping on them trying to get to a higher area because I noticed they were platforms but when I died I learned what I was doing wrong. Neat little jam!
MAN this is SO my style of game. It's my life, I'm always trying to survive till the morning. The theme was my favorite so far of all the jam. I love the japanese theme, and purifying the wells, the cherry blossom petals flowing was such a delicate and great atmospheric touch. これは良いゲームです！ おめでとう！
Played and handled very well. I think you should have maybe changed colors of active pieces sometimes I'd get lost trying to find my guy at the start of every level. Having an undo button was pretty helpful at times, took a little bit to finish it but we trucked on through!
Holy... Woah I LOVED this game. Great use of art assets for the rover. Digging games are so soothing to me, but that MUSIC my God man that was an amazing atmosphere. I tried so hard to get to the bottom but that was impossible as it's always generating more and more. Did have a few frame drops and hickups but I blame the browser version for that. What an excellent little title I hope more people play this one!
Saw that ending coming from a mile away! As soon as he gave me a bow I was like, "Nah this dude is EVIL!" nifty little jam game. At some point after dying a couple of times my arrows stop going where the cursor was. At first I hated the particles but then they made sense. Glad you had optimization for if you already killed enemies when he asks you to do it because I had already wiped out half the map by the time he asked me to do the second mission. Dying wasn't really a penalty though, I'd maybe change that! Overall solid little game!
Hahah what a unique and quirky game filled with some actual humor. Also man, going for that ISO perspective was a genius idea. Wish you had a better microphone but your voice fit the humor really well. As far as gameplay goes, it was a decent little wave game. Spent a fair bit of time on this one, upgrades were needed towards the later end of the game but I managed to do alright.
Let me start off by saying I LOVE rhythm games and was so tempted to make one myself. They're very difficult to produce so props to you for handling making on so quickly and with custom music! My litmus test for any and all rhythm games are if I can continually mash every button and still win without getting penalized. Your game allowed me to do that, FIX IT -- and you'll have a nice little gem here. It still was A LOT of fun and I enjoyed myself! Big props my man!
Very unique, was a little slow. The implementation was very clever. Could only ask that you make an even faster mode and add an undo button, however I felt the speed did work for the atmosphere! I liked the dialogue as well I think you did a great job.
The healthbar only had 3 frames but I wanted the player to not stress as hard if bombarded. So you always have a couple of grace frames. Full health up to half health is frame 1, half health to 4 hits left is frame 2 the rest is 3 :)
Glad to see someone took most of the allotted time. It's crazy you got this much done in such a short span. Really enjoyed myself but the effects were so heavy it caused eye strain for me, that being said I'm just being a baby and your game looks and feels really good!
Woah, at first I HATED the mouse controls, but then they totally made sense for what you were going for. Really loved the visual effects as they made sense in context with the game. I'm never a fan of just glowly particles and 3D lights just because, so i'm glad to see yours looking spiffy!
Solid game, loved the change of the green mousey character, thought it was neat looking as a ghosty. This game just clicks easy, doesn't need to be bogged down with a tutorial. Being able to shoot a different color from behind the crystal was such a clever clever idea.