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Just finished my playthrough! I am so glad Billy stuck with Steelpaw; the design is whimsical, and stylish -- with a pretty neat arsenal of moves to boot. Wallrunning, and dashing feel comfortable and slick, especially when in combat; running along a wall, charging up, and headbutting an enemy into the lava brings great satisfaction. There are hidden mechanics as well, such as when hopping from lily pad to lily pad on the beach. Your Hero will kind of center towards them so you don't over/under shoot. This was pretty helpful, and much needed when being chased by enemies. Towards the second half of the game you'll encounter much more hostile creatures such as the knights, which really test your chops. However, the game never feels unfair, even against a swarm of enemies I would think, "I've got this," and find a way to dispose of them all. Be it through headbutts, charged slashes, or sheer will. Steelpaw also rewards you for exploring in the form of Chests, and unlocking companions. While some are trickier than others to achieve, the journey to them is always worth the ride. The scenery is gorgeous, their are mountain vistas, dilapidated mazes, murky caves, and even poison beaches.  It may not be a super long experience, but it's one that's worth the effort, Steelpaw packs a punch, and will put a smile on your face the whole way through.

Thank you so much! I'm really glad you enjoyed the game