well done on the graphics.
Nice game.
It'll be nice if you check out our game too (:
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #309 | 2.475 | 3.500 |
Music/Sound | #340 | 1.768 | 2.500 |
Graphics/Animation | #369 | 1.945 | 2.750 |
Overall | #374 | 1.945 | 2.750 |
Technical Implementation | #375 | 1.768 | 2.500 |
Fun/Design | #401 | 1.768 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You go in to the future (there) and then you (collect) stones and when you have collect all stones a portal opens so you can go (back)
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
At first I was like, "Oh no he left his debug x,y coords in," but then I used them to help navigate the map and I was glad they were there. The controlling is a little finicky, but you cranked out a game my man. Welcome to game-jams, I would love to hear about what you learned from this one and how you could use that towards your future games!
I liked the minimalistic style you went for.
Some considerations, a waypointer would be lovely, shows at least a hint of where some crystals might be
Overall, good job!
Consider checking out our game too!
Great job on the animations. I like the minimalism of the pixel art and how it simulated walking.
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