Cool concept, but a bit too tedious to enjoy. The inconsistent turn speed gets very frustrating at times, and the speed loss of just picking one or two items makes the game feel like a slog, especially when it's not exactly clear what my goal is. Very impressive polish on the enemy animations and hit effects. Thanks for your work.
Play game
Katamousey Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #189 | 3.375 | 3.375 |
Overall | #207 | 3.344 | 3.344 |
Engagement | #208 | 3.406 | 3.406 |
Overall polish | #223 | 3.250 | 3.250 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I loved playing this game. The thrill of pushing a heavy object while getting attacked is both hilarious and engaging. I really enjoy how much is going on in the sandbox-like world, with many differently behaving enemy types and items scattered about. With a little bit of expansion, the game's solid framework could support more emergent gameplay scenarios.
The cute animations you added to the sprites add a ton of personality, and the sounds and knockback when an enemy is hit are very satisfying.
It's somewhat challenging, but not very punishing because of how much health you have. I'd recommend new players check out the tips before starting, but I had a blast just playing around and figuring everything out for myself.
Great job!
Nice game. However, I wish it had the info about the controls - I didn't know you can throw things until I looked at the gifs you made.
Also would be nice to fix the aggro range on some mobs - the giant and the squid-ghost thing continue trying to attack me even half a map away.
I really like the controls and gameplay feel like with a little more of time it can be a great experience! There are some other aspect that might be worth checking, if I tap "Tab" multiple times, the main song is reproduced multiple times (Love the music btw).
Cool game :) I loved the world that you have created and I especially liked how some enemies shot bombs that would stick to you like other items did. In terms of feedback, I think that the game would have been better if a little more time had been spent on general polish, even if that meant the world had to be smaller. Things like improving the player movement, teaching the game better (whether that be through a tutorial or careful introduction of mechanics) and better sound balance. (SFX seemed quite loud compared to the music)
Generally, I have found that smaller-scope, extremely polished jam games end up better than bigger, but less polished games. Good job overall though, I had fun playing!
I really like the world you created with danger all around. The different enemies are really exciting, but the controls really take the wind out of the sails. Don't get me wrong, I think it's interesting what you are going for, I just wish I could maneuver more intuitively to really fight those enemies. I do like the pickup and shoot mechanic though, and that it slows you down is a great risk/reward. Overall it looks pretty polished also.
Wow, that was challenging. The game's movement and combat mechanics are pretty unique and decent. I'll say lower the rotation speed too like the others has mentioned. Aside from that, the aesthetic and the animations are just wonderful. The game probably needs to be a bit more beginner's friendly at the start and a good difficulty curve if it wants to be a full game, but as a jam game its pretty fantastic.
Fun but has a few problems.
The speed that you go when you have nothing is fine but the rotation speed is too fast. Taping as quick as I can had me doing almost a 180 making it really frustrating to be hit as i would start spinning in circles because I was holding down the arrow keys to move.
The sound effects when something hit me would keep playing when I was just touching the wall or enemies and it hurting my ears using headphones.
The archery guy was able to hit me into some trees where i was stuck and then he walked into the trees hit me out of them and fallowed me around until he killed me
Really interesting mechanic, I found I was really fast with nothing and really slow with stuff, lowering the range would make for an overall higher paced game. Other than that though the gameplay was fun and unique and your icon was alluring enough to grab my attention. nice job :)
Really wanted to finish the game but the bugs in it didn’t allow me to
first time I played I get hit which sent me into the island in the sea
and once I was able to get an enemy into a tree
while fighting the archer his arrows get stuck on my ball making the ball nearly immovable and then he comes close to me and hit me, I don’t know if that was what’s supposed to happen or not but I didn’t really like it
like rover mentioned it’s hard to aim
the ball gets so slow to a point where its no fun to move it
I think it would’ve been better to remove bins and just allow me to drop items (wood, shovels, pickaxes, etc…)
I didn’t really understand the health system I only see one heart but I would actually have more
Great concept, please make it into a full game
while fighting the archer his arrows get stuck on my ball making the ball nearly immovable and then he comes close to me and hit me, I don’t know if that was what’s supposed to happen or not but I didn’t really like it
haha that's not a bug, thats his intended purpose to slow you down. The game holds your hand into letting you know the more you pick up the slower you get so by the time you reach this boss you know not to get hit by his arrows. You can lose his arrows when he hits you with his dagger, or at the trash bin in his arena :)
Lovely game! I had to get used to the controls at first, but I really enjoyed it. Using the coin sprite as a wheel is creative.
What's even more creative is the skeleton spawn animation. That's great stuff.
The fact that the wheel always rolls clockwise, even if you're moving left, feels a little strange. But honestly, given the whole momentum thing, I'm not sure if it'd look better if it didn't.
And regardless, that's nitpicking in what's definitely a big game for such a small development timeframe. It's impressive! I'd honestly love to see a full game like this!
I was a bit confused on the controls and goal of the game, but reading a bit more on your game page helped clarify some things! The sound effects are a tad harsh on the ears, but they fit the feel of the game. Maybe just adjust the audio a tad! The rolling mechanics were fun, and once I discovered you can shoot what you have collected, it added a lot more to the game. Man when that big guy snipes you with a bomb and it sticks to you....Orz. It was entertaining and unique! Good work! :D
Very well made game, loved the mechanic and the animations/effects, feels polished. I think the progression is slow though. I woud add a faster way to drop things, and also, I didn't understand how the health works, I was out of health and didn't die. For the rest, good job!
I loved this. A lot to unpack here.
In the vein of Katamari Damacy , a game I love, this game literally puts a new spin on that formula. Being smart with your movements and using the ball you’re rolling is the key to this game and once you get a feel for it you can get quite a rush.
Definitely a surprise for me that someone would make a game this style, whats not a surprise is how much I loved it
Really liked it. I got the crown! Nice Job! I enjoyed the controls and mastering them felt good. balancing the weight was a nice touch!
This game was definitely an adventure. I had fun learning the map and completing objectives/quests. The movement was hard at first, same with fighting enemies, but I was able to learn it and have fun with it. I wasn't really sure what I was supposed to be doing at first, but after I explored a bit more it became clear to me. I really enjoyed the combat mechanics, and the bosses felt like a good challenge. Unfortunately I can't comment on the music or sounds since they're buggy on linux. Overall, I think you did a great job.
Leave a comment
Log in with itch.io to leave a comment.