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Mothership's factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #242 | 3.214 | 3.214 |
Overall | #357 | 2.881 | 2.881 |
Overall polish | #392 | 2.643 | 2.643 |
Engagement | #412 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is awesome. I didn't have much time to play, but the fusion is intriguing, for sure. Fast-forward and crafting recipes being included made for great quality-of-life upgrades that a game like this really needs.
I love the concept! I haven't figured out how to produce more than one thing with only one box. But it is a nice game!
You should advertise the presence of a linux build. We are just as numerous as mac users.
I always enjoy a little factory automation game. Thematically "I feel confused" ;) Why are UFOs building cauldrons? Are they perhaps steered by little green goblins?
There where a few issues that I would like to address:
Thanks for the feedback!
I am aware of most of there problems, especially the UFO grabbing wrong things is an annoying bug that I never managed to fix.
None of the levels are unsolvable, but I clearly need an extra teaching level before the "boat" level to explain how to properly time things, so that the crafting box doesn't get clogged. It turns out level design is damn hard.
Really interesting idea and concept! I think it definitely could use a bit more polish around feedback and controls (mouse controls would be amazing), and it'd be nice to be able to queue up a bunch of flight paths and then "start" the construction, because with the ships starting immediately, it makes the game kind of confusing and hard to keep track of. The most fun is definitely planning the routing and trying to make your ships do the "right" thing, so building the gameplay loop to support that idea makes the most sense to me.
But when you nail the build order and just get to watch the item factory, it's really satisfying, and a lot of fun! Great work on this game!
It was really fun to see my motherships zip around and construct parts. I think the game would benefit a lot from mouse controls, as using WASD got quite tedious.
Definitely got a nice little puzzler on your hands, well done!
A nice game that automates the crafting of items! I think it’s pretty cool how the ships follow the path of the crosshair, and setting up a production line was satisfying when it all comes together. It has a comprehensive crafting wiki and adjustable speed. There are a lot of levels which can be skipped and selected from the main menu which I think is a good decision. However, I think the overlapping of sprites and the lack of feedback or indication for the player’s actions makes it very confusing to play. For items like the stick, it appears to overlap with the basic wooden blocks and the UFO ships after it is crafted. When that happens, it is difficult to set up the next automation path - I can’t tell if I’m picking up the crafted stick, or the basic wooden block. I know I can turn the speed to 1, and in that timeframe, move the stick, but it doesn’t feel good to do so. I think this can be solved by simply having the output be generated in a different tile outside of the 3x3 crafting area. Or, have an option to toggle the visibility of the automation paths based on the item type. I think for this type of game, the priority should be focused on getting the feel right, so it needs a sound effect or some simple animation to show that the UFO ships are releasing the blocks, or to signify that the production line is being blocked, and more player feedback in general to achieve that satisfying automation loop and understand what’s going on. It would have been much more amazing, even if there was only one or two items to craft. Overall, I had some fun solving the puzzles. Good effort!
Thanks for detailed reply! I knew the overlap of crafted item and the UFO ships is annoying, but I never managed to make if feel right. The idea to put the generated block outside the box sadly never came to my mind.
Very tough to understand for me ahah.
like the mechanic you had, like the UFO that follows the path you gives it.
i think this can receive more polishing to make the game easier to understand
Cool concept^^
It is very rewarding when you find the solution, but very difficult to solve. Good game!
Neat game! It took me a little bit to understand what was gong on, but I think I got it. I was a little confused by how the ships follow your crosshair movement exactly, it made me think I was missing something (like I'd have a reason to draw a non-direct path at some point). I'm impressed with how many recipes you got in though.