it literally doesn't matter at all lmao - watts is totally fine
Shovel
Creator of
Recent community posts
Here's a late submission link for your game, superradmaker!
https://itch.io/jam/406528/add-game/3738771/1774926?token=UDBqrhxVtlUwggU1OoAN1W...
Hey everyone!
There are a /lot/ of brand new developers entering the game jam, and that's awesome!
But I've also seen a lot of people trying to figure out how to get started practicing, and asking what they should do to prepare!
So I put together a guide that you can follow - with links to YouTube videos that I think are helpful, and instructions for what kind of games you should make as practice!
Here's the guide: https://docs.google.com/document/d/1BJlFajBrmsoqabb2_i-3_18n0EmTFWngcVUBvZBvMxM/edit?usp=sharing
This is specific to Godot, and more oriented towards beginners, so I don't think it'll be perfect for everyone - but hopefully this can help some of you!

It's totally doable! Especially for a 10 day jam!
Just make sure you go for a simple mechanic that you can start testing and get working early - then you can build on top, adding stuff to make it fun! If you scope too high from the start, it can become really overwhelming, so keep it small at the beginning!
Did you play with sound on? The sound provides some context clues to the story and the behavior of the creature.
The dice control much more than acting as rocks - and it's a horror game so I was vague on purpose, perhaps overly so, but iteration should provide context on the behavior of the creature. At least, the goal was to learn what was happening through exploration and iteration.
Also, the control screen shouldn't advance forward until you press a button, but it's just WASD to move, lights and dice, so it seems like you got all the buttons down.








