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A jam submission

Office HoursView game page

Survive the stress from an office job and try to not lose your mind!
Submitted by Danielfib (@danielfibe) — 30 minutes, 16 seconds before the deadline
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Office Hours's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#74.0434.043
Overall#583.5303.530
Music/Sound#643.4783.478
Technical Implementation#893.3043.304
Graphics/Animation#993.5223.522
Fun/Design#1103.3043.304

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
You are constantly on the edge of losing your mind to work stress because of an abusive boss. You have the manage the stress while not letting your boss see you relax.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity

Which diversifiers did you use, if any?
Doing Your Part, Everything Is Tiny, Transcend Language

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Comments

Submitted

Cute !

Maybe I didn't understand something, but once I reach a stress level it seems like the coffee doesn't work anymore, also the SNES controller kind of lock me into place pretty much guaranteeing that the Boss will see me. And for the Boss, once you get aggro, I wasnt able to lose aggro from them.

The art is cute, the concept is cool, but maybe a easier first level could've helped to get the grasp of the mechanics.

Developer(+1)

Thank you for taking the time to play the game and leave feedback!

The SNES controller intends to lock you in place, as you "get immersed on playing" for a while. It is supposed to be a bigger stress relief, but with this risk, recquiring proper planning.

When the boss catches you or your empty workspace, you must get back to work as soon as possible, and when you get back on your workstation, you relieve some stress and he goes back to patrol.

I did not have the time to make a proper tutorial, apart from the tutorial screen, and I undertand such mechanics may have turned out hard to learn on the fly. This was specially difficult with the "Transcend Language" diversifier.

It is surely a future improve point. Thank you for stating your experience!

Submitted

This game is amazingly charming, from the wonderful pixel art to the fantastic tracks and sound design. A lot of people took a more literal approach with your boss making you on edge at work, but I think this was one of the best gameplay takes on it. I had a blast sneaking in my SNES time and sneaking off to coffee up while my boss was oblivious. I'm really glad I looked at the screenshots, because initially I thought it was just the one level. I know you were trying to use the transcend language diversifier and your icons make sense looking back, but I just hit the home menu the first time not realizing there were even more levels to enjoy.

The animations are great and that losing it and attacking the boss is brutal! Who knew a few cute pixels could be so devastating!

Super unique entry. A blast to play and an awesome solo dev jam submission. Great work.,

Developer(+1)

Wow, thank you so much for taking the time to play the game and leave such a great feedback! I'm glad you enjoyed the game.

Yeah, the Transcend Language diversifier was challenging hahahah. I see you tackled a few diversifiers on your game as well, will be playing it next!

Submitted

I'm a big fan of classic Metal Gear so getting to see that stealth like gameplay put in a more action oriented scenario while still including the jingle when you fail (oh yeah, I heard it :P) was cool to see. Not sure why but looks like only coffee calmed me down but only while the boss had not realized I was not at my desk or has spotted me. It felt like it was pretty much game over soon as the boss go near you.

Also, I think I got him stuck for a bit while I played games :P


Developer

Thank you for playing and leaving your feedback!

It might have turned out confusing because of the lack of text (trying to achieve the Transcend Language diversifier), but when the boss spots you relaxing or your empty workstation, you have to get back to work as soon as possible, and this also relieves some stress.

Thank you for reporting yout experience, I'll investigate after the jam voting is closed :)

Submitted

Oh I really like this mechanic!  It took me a few to tries each round to figure out the bosses pattern and how to best move around to avoid him but, I really enjoyed figuring it out.  Played much longer than I do most jam games (trying to get those 3 stars!).  Nice Job!  Very Fun :)

Developer

Hey, thank you for playing and leaving the feedback! I'm glad you enjoyed the game :)

Submitted

Took me a while to figure out how to play, so the first level seemed very hard. There was also a level where I survived only drinking coffee^^

Very fun and well done game :)

Developer

Thank you for reporting your experience! I'm glad you liked the game.

Yep, I didn't get a lot of playtest time, but further balancing and polish will be done after the jam voting is over.

Submitted

Very fun to play! and very polished 

Developer(+1)

Thank you!

Submitted

Really fun game! Absolutely love the concept, easiest 5/5 on theme I've seen so far on the jam!
The gameplay is really satisfying, and everything is communicated super well. Great work!

Developer(+1)

Thank you for playing and leaving feedback! Really glad you enjoyed it :)

Submitted

Nice concept and implementation. The sound and animation fits very well, have that 80s feel that is so crunchy. 

I like how you are at the edge of a stress attack and the game communicates very well what I have to do. Well done!

Developer(+1)

Thank you for your feedback! I'm glad you enjoyed the game :)

Submitted

really cool game loved the idea and the concept of you bieng on the edge of stress and the boss AI is really well made good job loved it!

Developer

Happy to hear it! Thank you for playing and leaving feedback :)

Submitted

Nice art and animations. Very fun stealth game. Liking the small details like showing where the boss is walking to. Would suggest adding something to show cooldowns on coffee and gaming.

Developer

Thank you for playing and leaving suggestions!

Submitted

Really fun game, it certainly kept me on edge when playing so you absolutely nailed the theme there. I did find a couple of times you and the boss would get stuck in the walls when he was chasing you but other than that had a great time playing. Nice work!

Developer(+1)

Thank you for playing!

Yeah, I caught that bug once or twice but had no time to solve it. Thank you for reporting it and leaving the feedback :)

Submitted

Very good game! is challenging and it has a very unique personality! Also the graphics and music were good! Well done!

Developer

Happy you liked it :)
Thank you for taking the time to play and leave feedback

Submitted

Really fun. I like the mood. Animation/Particles are a good feedback and self-explaining. The music is a little bit upsetting.  The game is simple but challenging. Well done.

Developer

Thank you for the feedback! Glad you enjoyed the game :)

Submitted

Very nice concept! Graphics and sound are very good. The game is challenging, overall a great implementation of the idea. Good job

Developer

Thank you for playing! Glad you liked it :)

Submitted

Nice game.

On pretty much all of the levels there are two relaxing things but only one of them is actually viable to do if you want to win.

Developer

Thank you for the feedback! I am sorry you thought so, I didn't have the time to properly playtest and balance it, will do!

Submitted

Very fun and nice game!


It definitely got nice visuals and music. The core gameplay became really clear after the first level. The game has a nice order of levels, and some levels (especially if you wish to gain all 3 stars) can be difficult. It is really good at making you memorize the path of the boss. It felt nice when the music was changing.

Personally, I would have liked the increase in difficulty (for example, maybe you could add more managers and make their path less predictable, but that is just a quick idea).

Overall, the game is really nice and it made me complete it from start to finish (it was addicting, one might even say).

Developer(+1)

Thank you for playing and leave feedback! Loved that you liked the game.

Diversifying the boss' path is definitely a cool suggestion :)

Submitted

I really enjoyed the vibe of the game and it's a really cool take on the theme& limitation! However it's really hard, well, I couldn't figure out how to pass the first level. I ended up just sitting at the coffee mug or the game controller spamming E and that got me through the whole game.

Neat concept , too hard for me.

Developer(+1)

Thank you so much for taking the time to play and leave feedback!

Yep, I had not much time to playtest and balance it well enough. But it will be done in the future :). It is really important to get that kind of feedback and see that the game is cheeseable hahaha

Submitted

love it... really fun game <333

Developer

Happy to hear it! Thanks for playing :)

Submitted

Very intuitive game! Although a bit challenging at the start, it got easier the more I played. I love the small details that help make the game easier to digest like the indicators as to where the boss would be going or looking. Big Ups to you for a job well done!

Developer

Thank you for the feedback! Loved to hear that you liked the game :).
I'll play yours up next!

Submitted (1 edit)

Fun little game! I found it a little too hard perhaps to manage the stress levels but ended up with 2/3 stars at the end so I can't have been too bad.

While going through the help I wasn't too sure what everything meant with the lack of words, but it made a lot more sense once starting the game itself.

(Looks like I didn't realise there were multiple levels, so will come back to this later)

Developer

Haha yeah, the "Transcend Language" diversifier made it really challenging, I didn't have the time to build a smooth no-word tutorial.

Thank you so much for taking the time to play it and leave your feedback! I'll play your submission as well :)