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Cute !

Maybe I didn't understand something, but once I reach a stress level it seems like the coffee doesn't work anymore, also the SNES controller kind of lock me into place pretty much guaranteeing that the Boss will see me. And for the Boss, once you get aggro, I wasnt able to lose aggro from them.

The art is cute, the concept is cool, but maybe a easier first level could've helped to get the grasp of the mechanics.

(+1)

Thank you for taking the time to play the game and leave feedback!

The SNES controller intends to lock you in place, as you "get immersed on playing" for a while. It is supposed to be a bigger stress relief, but with this risk, recquiring proper planning.

When the boss catches you or your empty workspace, you must get back to work as soon as possible, and when you get back on your workstation, you relieve some stress and he goes back to patrol.

I did not have the time to make a proper tutorial, apart from the tutorial screen, and I undertand such mechanics may have turned out hard to learn on the fly. This was specially difficult with the "Transcend Language" diversifier.

It is surely a future improve point. Thank you for stating your experience!