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geop

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A member registered Sep 16, 2021 · View creator page →

Creator of

Recent community posts

This is a nice take on the theme, very original! I can see it expanded to a full fledged puzzle game. I like the graphics, the sounds, and everything feels so polished. Good job!

Thank you very much for your feedback!

Great point about the rounded corners, I didn't think much about it but now I realize it's an obvious mistake. I need to improve my artistic skills :D Next time I'll also make sure to add at least some sound effects and a tutorial.

Thanks for playing!

Thank you very much for playing!

Very nice game! I love the art, it feels so polished. Had fun!

Till next time!

Nice game! I liked the flashlight mechanic, added a lot of tension. Maybe the mouse sensitivity is a little too high for me but I still managed to finish the game. Very satisfying!

Thank you very much for giving it another shot! I hope I will be able to participate in future jams if I manage to find the time

Thanks for playing! I hope next time to have some time to add sound

Thank you very much for playing!

Very nice game! The visual presentation is great and it feels good to play. Timers are tight so the player feels "on the edge" while playing. I hope I'll manage to clear all levels!

Very nice game! Loved the visual presentation with the 2.5D graphics, movement feels very good. I appreciated the story and how it is narrated. Liked the ending very much. Good job!

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This is a very nice game. It's fun trying to balance all the things, the questions and the answers are smart, I liked them. It's a nice take on the theme, this kind of card game is a great idea!

Nice little game. I love the bouncing physics of the bullets. I completed it a couple of times, it was fun!

Nice take on the theme.

Very nice game, the conversations are strange/hilarious!

Also

Amazing. This is my favourite game of the jam so far. I just spent the last hour and a half playing it, and finally managed to beat it with 3000hp/10min and then with the default settings 2500hp/15min. It's though but fair.

Honestly it feels like a complete game. The mix of tower defence, platforming and management is so well tuned and fun to play. The theme is on point and the demonic office setting is hilarious.

Congratulations

(I'll come back later to try the hard mode)

Hi, thanks for the review!

You're so right, I spent a lot of time adding weapons and attacks and items trying to balance them all but there was not a lot of time to do it. Feedback to the player is something that is really missing. I hope to be able to fix these problems in the future.

Cheers!

Really nice concept and implementation. Visual and audio are very good! Love the cutscenes.

It is nice that the reaper follows the souls but I wish I was able to throw it up and down too, it would have helped a lot.

I loved the nice detail of the recoil when you catch the reaper!

Very nice side scroller, the boss design is really cool! The game is tough, definitely draws you to play one more time after each game over

Thank you very much for playing!

Thank you very much for this review!

Definitely, a tutorial is really missing, I should have spent more time implementing a way to explain things with more detail, because as it is the mechanics are very obscure.

Thanks for your kind words! Cheers!

Hello, thank you for playing it!

Your analysis is correct, I should have found a way to streamline the number of options to avoid having too much repetition. Also right about the elemental protections, they are needed. I'll take these suggestions for future iterations on the concept. Thanks!

I wish I had the time to add audio :D I'm definitely going to add it next time.

Cheers!

Very nice reimagining of a classic! The implementation is great, graphics and sound are super smooth. Very addicting gameplay. Good job

This is the most professional looking game I've played in this jam. Everything is so polished: the graphics, the controls, the sounds, the cutscenes. Very satisfying to play, I enjoyed it. Good job!

I really enjoyed this game. Piloting the worm is so satisfying, the jumping and diving feel just right, I would play a game where you can roam free. This mechanic should be expanded in a full game, it's really good

Very nice concept. The game is challenging :D Visuals and audio are good

Nice little game! Finally getting to build the robot is so satisfying!

Very nice concept! Graphics and sound are very good. The game is challenging, overall a great implementation of the idea. Good job

NIce shooter, the overdrive mechanic feels good

Thank you very much for the review!

You are right, there is a balancing problem and the example you brought is a proof for that. I wish I had more time to balance things out between weapons, attacks, items, statuses, gem costs etc. Your suggestion about the waves of opponents is actually really good and perfectly addresses some of these issues. I'll keep in mind for future developments of the concept!

Cheers!

Very nice game! Loved the atmosphere, the graphics and audio are really good. The picture snapping mechanic can be expanded, it looks promising

Nice game. It's really satisfying when you manage to gain significant velocity, I enjoyed drifting at 500mph

Thank you very much! I appreciate it!

Very nice game! I loved the concept and the implementation. Things get hectic and trying to keep up with all the tasks is very challenging. Good job!

How many points do you need to get in order to win? In my playthroughs I reached a maximum of 5000 points but I got fired anyway.

Hello, thank you very much for the thorough review, I really appreciate it!

You are completely right, some of the obscurity is "by design" because I wanted the player to try and understand the mechanics as they play the game, but I realize that overall everything is just too much obscure. I really should have explained how the fight planning works and I should have added more information on the fight outcome screen.

The selected attacks are all used in the battle, and there is no downside selecting more than one attack (though selecting an attack for which the opponent has protection penalizes you in battle), apart from spending more precious gems. The zero cost attacks are weaker than the attacks which cost more, so using the zero cost attacks on stronger opponents (higher levels) is not as much effective as using the attacks that costs more gems. 

I realize this information is really missing from the game. I should have explained this and other concepts at least on the game page :D

Cheers!

Fun game! The visual presentation is great. I loved the way the soldiers follow you and how they surround the enemies. The music was very pleasing.

Thanks a lot!

Nice game, I managed to beat it after a few playthoughs. My strategy was: first try to replenish the coffee bar to the max, then start searching documents.

Good job.

Nice little game! I liked the concept of gaining more and more knowledge on each playthrough!

Well, our hero is a stubborn one.

I love the concept and the implementation of this game. I had so much fun playing it!  Loved the ending and the "in memoriam" is very funny. Great job.