Neat game! Got promoted :) One thing i would like to say is the repeating bling sound that sometimes happens when you're filling a paper kind of hurt my ears so less of that, more quieter or a volume slider would be great, but i understand it's a game jam and don't have time to implement everything :) Overall not a bad game! Well done
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Day At Work!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #31 | 3.774 | 3.774 |
Technical Implementation | #133 | 3.019 | 3.019 |
Overall | #154 | 2.981 | 2.981 |
Fun/Design | #177 | 2.906 | 2.906 |
Graphics/Animation | #221 | 2.736 | 2.736 |
Music/Sound | #222 | 2.472 | 2.472 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You must put in extra effort at work, after your boss warns you that you on the edge of being fired.
Team Size
What main engine/tool/language did you use to construct the game?
Unity
Comments
Cool game!
I just missed some music, but it was very satisfying to play :)
I got promoted!
I love that you were able to take a very literal approach to theme and restriction, put together a short game with only four rooms, but still made an incredibly fun experience. Having to repeatedly tap the spacebar to complete a document was a really nice touch. It added to my anxiety and I felt like I actually had something to lose, so I was slapping away like a madman.
I wonder if the game wouldn't have been more enjoyable if you locked the character movement to the tiles. I'd find myself hitting odd collisions where my player was half in and half out of a hallway.
Your world-building was nicely done with a short opening scene. I was instantly motivated to play.
Even though it's simple, I really like the art style ... but I do not like the filter effects you added to them. Your thumbnail is charming, to the point and an easy read. I use GMS2, and I'm not familiar with Unity, but it looks like you put some sort of CRTV, old school monitor filter on the GUI layer, and I think it muddies up all of your other art. Sure, the tilesets and object sprites aren't anything complicated, but they're well done and easy reads. When filling out a document the effect was less noticeable (probably because it's over mostly white) and I thought that looked better. Sometimes less is more. I loved running around as little box-tie man. The beauty of pixel art is each pixel is placed for a purpose, the filter you added was almost like artificial interpolation or anti-aliasing. Your art is good and charming. Let it shine.
Great work on this. A really fun jam game. Good job.
was very confused what i was supposed to do but i like the art good job
nice concept! it is very appropriate with the theme and limitation , the player is well represented in a simple way, and the controls are straightforward , overall , I enjoyed playing ! keep it up!
Nice simple game! well done. The UI coffee would have nice on the top left and it could have been more of a time delay decrease
Nice simple game! well done. The UI coffee would have nice on the top left and it could have been more of a time delay decrease
I like the style of graphics and the effects, maybe if the main character has his own sprite and game has music would be better for the user experience, overrall it was a fun game
Please check mine too, i also used the screen distortion effect :P
The game is pretty nice, the graphics are a bit simple but its ok, as well, i would like music and a bit more effects, however, the gameplay is nice and the theme / limitation is well implemented. Good job! Also i got promoted hahahahah
I like how you have to be strategic about your movements. It is a bit repetitive and the sounds are a bit anoying, but other than that, pretty cool!
Please play and rate my game as well!
Funny game, feels like my normal day at work but replace coffee with Diet Coke! Short and sweet. Great work!
The Game Is Alot Of Fun. The Randomness Make It Fun. I Can't Really Make Huge Comment Like The One Under This. I Wish There Was An Endless Mode. The Game Is Fun. I Hope Ya Keep Makin' Games And Havin' Fun!
I got promoted!
Nice entry, I see some things that could be improved tho:
- Spawning is totally random: sometimes you get two papers spawing at the exact same place, sometimes nothing. You should add more control on this spawning function, e.g. do not spawn something at the same place if there is already an item here.
- Collision with walls is sometimes a bit buggy: it might be due to no having an frictionless material on your colliders, or can be solved by changing the movement method to only move based on a grid since everything is squared here, it would make sense.
- Coffee: depending on your luck, you might just not have enough spawn of them to complete your job. I think it should be a bit better to simply make the coffee pick up giving a bit more of coffee in the coffee bar, if you get what I'm trying to say lol.
Regardless, it's a cool little game to enjoy for a playthrough or two!
Man I am starting to realize that we are all working for coffee, there is almost no game that there isn't, even my game wad it initialy!
Plus for the great feedback. Every line of text got a feedback sound to it. Thats great for the player. Also your boss seems on the edge of bipolarity. He wants to nearly fire and promote us? unhealthy work environment xD Well done!
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