Hello, merci !
Les missions histoire vont se débloquer au fur et à mesure de ta progression dans les niveaux de mercenaire.
Merci pour les commentaires, ça aide à préparer la suite de l'aventure (un second opus est dans les cartons).
Bon jeu !
As explained in the previous report about it, there was a missed Steam connection (for achievements) that got removed as soon as reported, and hot fixed. This was due to the fact that I made a drm-free package in a short time to join the effort of the GG25 strike bundle.
Unfortunately, beside bug fixing, there is no plan at the moment about updating the game.
Thanks,
ShidyGames.
Hey, I'm back! Thanks for reporting the problem with me. I've just uploaded a fixed version of the game that you can download and use instead of the previous one.
This one should have all Steam dependancies removed so no more API calls will try to validate a key that doesn't exist.
See the changelog: https://shidygames.itch.io/escape-space/devlog/886859/hotfix-1
Again, sorry for that! Hope you'll have fun with the game and thank you for supporting the GG25 strike fund!
I cannot vote because I wasn't part of the jam, but still!
I tested the game and it looks like a promising project:
I've experienced no game breaking issue playing the game, and have stored 112M in a single run. Hope the company will be happy with my results.
Sup guys!
I'm going to try to do a little prototype for this jam, and play with things I never used in Unity: tilemaps, and mouse click controls. This will be my "devlog" thing.
Also, not sure I'll be able to spend much time on the jam, probably a few days, but let's make something for fun!
Note: as I'm sponsoring the event, consider me out of the rankings.
Here is my current game, day one:

Features:
And... that's it. Didn't figure yet what I'll make with that, but it's already kinda satisfying.
Stay tuned for more!
Best,
ShidyGames.
I could have things to say about the control scheme for the Web version of the game and all but... this game project is really good. Amazing polish, very interesting gameplay mecanics, collectibles, cool story...
I didn't participate in the jam so I'm not here to rate the game, but still, hope this will be in the top 3 games, absolute gem.
Hey, not bad at all! Let me write down the most honest review I can make after playing the game for 30min.
I do think there are a few points you could improve easily:
Now, let me say that the theme is adorable. Absolutely cute and satisfying to put plants on a desert planet! That was really well executed.
That's the first game I'm rating 5/5 for any category. Guys, this is awesome. Art is incredible, shooting is sooo satisfying, the controls are perfect, the idea is great. The boss fight is also perfect, like it has several patterns you need to understand to win.
I have nothing bad to say about the game. Solid entry. Congratz.
Very good game! I had a ton of fun trying that, well done! I wish you'll keep working on this one, it's a neat idea.
My only recommendation for now would be to probably rework the balancing a bit, and to rework the player's attacks (they feel super slow and not responsive to me). Otherwise, great freaking job!
Nice 3D game, a bit short but that's expected in a jam. The level design isn't bad, the controls are great. There's a few small bugs (enemies going through walls, or you being able to get a box through a wall), but nothing critical so far. The game could have been a bit more polished but it's still enjoyable like that. The overall idea is nice.
Hey!
You're welcome! I know overscoping is the main issue on game jams, don't worry :)
Yes, it's nice to try out things. Also, for some stuff such as the UI elements or so, you usually want the player to understand easily what is what that's why most of the games use the same scheme again and again: cuz anybody will directly understand "ok so this is my life" :)
Hope you had fun making it!
I didn't think I could have a jumpscare playing a game from the jam, gg!
The idea is very interesting and the art nice (even if I'm not a fan of the amount of post processing effect used here).
I'm just not sure how the game is supposed to be played, the overall gameplay confused me a lot to be honest. There are grandma disappearing or not, cross on the ground that I collect to damage the boss (the big guy I guess) but I'm not even sure how the grandma was disappearing haha.
That's a cute little project. The art is cool, I like the "lobby" where you move from one level to the other.
Sadly, there are a lot of collision issues. The overall movement seems to also be a bit off to me. I also wish there was some outlines or animations on the items you have to collect because at the moment it's not clear or difficult to see in the background.
Here is a capture where I was stuck in the level.

It's not bad at all but it def needs to be tested/polished.
Hi there, thanks for the feedback! I wasn't sure about the speed timing, previously it was 2x faster to be triggered and I felt it was a bit too much because you need a bit of time to figure out how the control works. And for the zoom animation, I can understand the feeling. The objective was to split two orders by putting it in place (so obviously, the game's timers and the happiness of Joff are paused during that time and resumed after the animation is completed).