Thank you for the feedback and video, it helped us identify some screen ratio issues that we didn't test enough because of the 7 days restriction :)
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Hey, thanks for the feedback!
I tested to put a soundtrack on the menu but it sounded a bit intrusive to me, I guess it's a matter of preferences :) I'm happy you liked it, did you download the Windows package?
Thanks for the video btw!
Thanks for your feedback! I agree that the game would require some checkpoints because redoing everything can be frustrating, this is something I've noted in case I want to develop more content for the game :)
Jump should be reworked, it's a bit too low. Platformers are boring if your player isn't allowed to do a little mistake when jumping.
Graphics are pretty basic: it looks cool but it is very simple.
Game is fun, I played 6 or 7 levels I think and I had fun times.
The way you did use the theme here is super frustrating, I had no fun dying in chain to try to guess where could be a platform or a trap. This is sad, since the game has some potential.
I like the overall ambience of the game tho.
That's a pretty game. Graphics are good, even if I think the player's animation when walking could be better.
I would like some music and sounds to make me feel the ambience better, you could have something interesting by playing with some scary sounds and a dark and low music behind.
I'm sad the game feels empty atm, even with the dialogs because they are mostly useless.
Controls are good, character isn't too slow, this is a good point.
Looks like you're pretty experienced, I don't understand why you didn't make any audio or more content inside of the existing scenes.
I see! Note that it's always better to make this comprehensible by playing the game instead of reading the description. Same goes with the tutorial and the controls. Player wanna play, not read :)
I'm gonna send you my honest feedback.
I noticed some issues with your colliders than does not fit the sprites. Game is a bit slow imo, also you should make the player feedbacks more present.
Graphics aren't crazy, but since everything is following the same idea, the whole design is consistent and this is a good point. You do also have issues with layering between some BG soldiers and some scrolling elements.
Your score system with the combos seems to be useless, is there any reason to try to get a highscore? I don't see one.
Unlimited ammo, no dangers, this is pretty easy imo, you should have put some more mechanics into the game like ammo boxes to collect, various enemies...
I liked the global ambience of the war scene and the way the tutorial is integrated into it.
It is a cute short experience, but you should think about a way to make this interesting to replay.
That's a nice game my dude.
It is totally something you should make for mobile.
But let's speak about the current jam entry.
- I loved the UX. It was so simple and so obvious to get started. No tutorial required cuz the player is already invited to click and see that it's actually shooting and moving the character.
- Audio is balanced and sounds/music are okay.
- Slow-mo when shooting is dope, I liked the way it is done.
- Put a shop in this game! There are coins, I want to spend them to get upgrades or perks, or even skins and new maps!
- Where is the lie? :/
- Graphics are consistent and ok because the game is fast, but it can be polished by far to me, especially the background, the player character and the drill. That's a personal opinion but I think it could be better, even if it's more than ok actually.
- Game is challenging. It's not easy at all, it can be frustrating. I made no progress after 5 tries. Maybe I'm super bad at this, but I think that since the game is super fast, it's hard to process everything in time.
Please keep going, I need some new games on Android ;)
This is not a bad prototype, but it looks not finished to me.
The concept is good, and what you started to do with the waves, the map, the weapons you can collect, the enemies... this is cool.
Thing is, a lot of things are not achieved:
- The UI is bad. You're using the default font, and the default UI elements for everything in the game.
- There are only audio for your shots. No music, no footsteps, no UI sounds, no sounds when I get hit, no sounds indicating a wave is done...
- Absolutely 0 player feedbacks. When you get hit you'll never notice it. This part is super important.
- Controls are okay but could be much better. It feels like you're flying when jumping, mouse sensitivity is very low....
- Some details: with the current camera's placement, you can see the gun floating... if you don't have a 3D model with an arm and a hand holding the weapon, try to use the camera to hide the grip of the weapon. Same, the player shadow... we can see the pill form used to make the player, that's not good.
Also.... where is the lie? Did I miss something?
I hope my feedbacks will help you to know how to improve the game and maybe to know what you'll need to focus for any next project you'll start!
Hey, that's a dope game.
Audio part is great, graphics are very clean, and the gameplay is very innovative to me. I just don't consider this as a "lie", I mean the game is giving misleading indications to make the player confused, but there are no lies.
Also, I'm not sure but I feel like sometimes I'm losing a life even if I'm passing through the right door because I started to enter in trigger with another path but changed my mind before passing through, which is very frustrating to me haha. Could you double check this point to see if it's the case?
One extra note, very little one: since the gameplay is fast and focused on the keyboard Up/Down, you could also use the keyboard in the main menu to select "play" and press enter to start your game :D That's a little thing, game is still pretty good imo.
Well done, nice one!
I liked try this game. The idea of a tower defence where you build the path and not the turrets is cool. Don't understand how the game is actually embrassing the theme btw... Also since you only place your path, you're very passive watching the enemies getting destroyed. I mean, that's how the usual TDs are but at least there are some stuff to do usually (managing the turrets, upgrading, activating perks like bombers...). Here, it's super slow so after a few levels I started to be bored.
That's a cool entry btw, good job on that.
That's a super fun game. Visuals are good even if they remain simple, music is chill, but the most important point is the gameplay which is very well balanced. Nice controls using the keyboard.
I'm just no convinced it respects the theme, or I maybe didn't understand how you did it. Also, since the game is quite fast, it would like more feedbacks when I get hit. The faster is the game, the better should be the information you send to the player.
My last point will be the fact that the UI is quite poor compared to the quality of the other elements. Menus are very basic, and when playing the text elements are very simple. I didn't notice I had ammo and hp during my first run and it's hard to see how many HP are remaining when fighting because everything is white and raw texts.
Thank you for this game, was fun!
That's a pretty interesting entry!
FIRST THING: too many dialogs. I mean, it's a story based game so yes, but it could have been quicker and more interactive maybe, I don't like spending my first 5 minutes reading texts. The game is having a nice storyline, with some contextual music and sounds that are ok: some of them (e.g. the race's one) aren't looping seamlessly. You should also have added sounds when using the Z key to interact, player feedback is important for any action.
I like the idea of implementing several mini games in a game, but sometimes they're having some little bad points (e.g. the jump of the platformer game, you can stay stuck to the sides of the platforms). It's hard but to me, you need to make sure every single added game is having the same quality level as the rest. Overall, those mini games are pretty simple and I think they could have been better. To me, it was a very ambitious project for a 7 days game jam, leading to some missing polishing and approximate controls. The bullet hell and the air fighter ones are the worst, I didn't enjoy playing them: way too unbalanced.
Art is cool, consistent, even if I'm not always fond of the UI elements of the arcade games. It's still great, especially the main scene of the game (the casino).
I can see that there is a lot of work done here. Oh and also, game mechanics aren't lying, you're just cheating at games to win them. I'm not sure about the way the theme has been handled.
I still had fun trying the game, good luck for the voting!
Hey! Obviously this was a matter of time: level design was long, finding the right idea, designing the background and all of the elements, the music... Yeah I would like to give it more content but in 7 days it was a bit short. Your ideas are great, I'm noting them for a possible later expansion!
Thanks for you feedback!
Hey, thanks for your comment! You're right I already received feedbacks and noted the fact that the text is too slow and should be possible to skip.
I wanted to add some checkpoints but as the game isn't that big it would have reduced a lot its duration, I'll probably do it on a larger version.
This is an interesting simple puzzle game with content. Design is pretty, sounds are funny recordings. The way you handled the theme is ok, but I think having traps doesn't mean lying, that's pretty different to me.
I enjoyed playing this chill game, especially thank you for making multiple ways to control!
Hey there, I wanted to give you my honest review about the game you made. Please do not take anything personally but use those feedbacks to improve your next games!
First: it crashed twice, using WebGL. Playtest, see if everything is going as expected before publishing. It is very important.
Then about the game:
- Character's movement is too fast.
- Music looping is bad, we can hear the cut. Also, music is very stressful to me.
- Sounds are present but I would like to get various effects when doing things or getting damaged.
- Pixel art is not bad at all. However your UI is sometimes overlapping when playing with the WebGL player, same: do some testing!
- Fighting mechanics are very simple. It works, it could be better but anyway, it works.
I personally didn't enjoy it much mostly because of the crashes and the music, but it's an okay start if it's your first game, keep going.
I enjoyed playing this. Ambience is great, visuals are also great. I didn't think colors are a problem.
Thing is I would like to have some sound effects when I interact with something or walk, thanksfully the music is okay and covering it a bit. I think you made the player to actually walk a lot in the scene to artificially extend the duration of the game - it is fine but here it's obvious. Finally I would say I didn't think the game was respecting the theme that much, it cannot only be a sentence at the end saying "you lose" when you completed the game... you have to make some mechanics that are using the lie as a gameplay experience in my opinion.
Overall it's a chill and cool experience, with beautiful visuals.