GG!!!!!!!!!!
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Into the swarm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #175 | 3.000 | 3.000 |
Technical Implementation | #199 | 2.583 | 2.583 |
Music/Sound | #200 | 2.583 | 2.583 |
Fun/Design | #209 | 2.667 | 2.667 |
Overall | #219 | 2.617 | 2.617 |
Theme/Limitation | #276 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The term "boss" I saw them as a hierarchy (from the lowest and highest, the highest being the boss), and straight to me about a swarm that got out of control by the boss and you go out to replace it. You, as the one who controls the shooter who separates from you, have to control 2 different things at the same time, like a management chain, and the shooter has to protect the boss, which is you from the swarm (and that's the name of the game). The only problem is that the shooter is at the edge of the screen (on the edge) and can not be moved back or forth, so you have to control 2 things: the player, called B.O.C.C (Bionic Operational Control Center) with the keys and the shooter, with the mouse. And around this I tried as much as possible to build around the theme [for example the snakes are too strong and are like bosses]. One swarm acts like a boss stage, which is my attempt to move the subject.
Team Size
What main engine/tool/language did you use to construct the game?
Godot
Which diversifiers did you use, if any?
endless, i think
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