The ball kept getting stuck on the right edge and had to keep restarting over and over :( Maybe a restart button in the game so you don't have to refresh the page, or maybe slightly angled pieces at the top to stop it from doing that. Movement also felt a little too fast and slidey. But other than that it's a great start and really well done for a game jam game!
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Mr. Boss vs the Mansnatchers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #217 | 2.500 | 2.500 |
Theme/Limitation | #219 | 2.654 | 2.654 |
Fun/Design | #229 | 2.500 | 2.500 |
Overall | #242 | 2.438 | 2.438 |
Technical Implementation | #264 | 2.192 | 2.192 |
Graphics/Animation | #271 | 2.346 | 2.346 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
the game applies the limitation as the main character of the game, which is in line with the story or basic narration of the game.
Team Size
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
By the Hand- the blocks and characters I have designed by hand
Comments
This game works well, but it is one of the rare cases that the sliding movement with acceleration didn't feel necessary! It also lacks some polishing , like for example the non-aligned text bothered me more than it should! A quick tip about implementing pixel art to your games: I'm not familiar with unity, but engines usually have a feature while importing assets called filtering, this tries to to smoothen the edges when changing the size of a sprite, giving the corners this fady effect. This should be set to off for pixel art, so the pixels can look much cleaner! I checked your profile to see what other games you have and I discovered this is the only game you got on Itch, so I wish you a great start my friend! Gamejams are great for learning, and please see my review as a learning process! I wish I knew your engine a bit more so I could give more tips. Looking forward to your next games!
The game is too hard while moving the accelerating character-board with two keyboard keys. I would prefer to use mouse or to move. I don't like either the feature when the whole level restarts while you miss the ball - then I have a full room with same pieces to break again! You should balance this game more, and also setup the numbers placed off from other UI elements in correct places (in web build they seems so). It's also odd while you have the blocks having different art style onto them than the other graphics has.
Brick breakers does work and people have fun with them build after a build, but this genre shall has polished mechanics or it ain't not fun. Though the playing is challenging which might be a good thing, especially in the prison theme.
Your music track was well done and matched the frenetic pace of the gameplay well. I was a little confused by the powerup. Sometimes I'd get it and stay larger for a while, other times it seemed like it was gone after just a few frames.
This was a fun little brick breaker, but I did encounter one bug. I must have hit just the right angle. My ball just kept bouncing left and right and left and right:
Maybe code in some sort of detection that kicks it out of that zone after a certain amount of time, or at least provide a button option to reset the level. I just refreshed my screen entirely and started again. Mr. Boss had to save his employees after all!
Good work.
Your cover is very catchy ! Nice retro vibes. It lacks a little bit of polish, and there is some resolution issue if you're not in 16/9 (not a big problem here). Though fun and nice game.
Great game! sound cut out on me halfway through but that would be my only drawback.. i thought it was a simple design with some cool updated mechanics to it! nice job!
Interesting twist, I'd say the controls were kind of hard to get a hang to, specially because it took too long to slow down, making it hard to quickly get to the ball and stop.
Good idea.
Nice game! Good twist on a classic that brings back so many memories. Controls were a bit slippery but rightfully so. I felt like it was necessary to make the players aim for more precise movements. Good Job!
Interesting take on a classic game of breakout with story elements and not requiring to destroy all blocks to win.
I loved the gameplay. Was really simple and great. The only few problems I had were when the ball would get stuck at the top and continue to bounce and never come down. Other than that, it was great.
Dang that ball moves fast! I really liked this one, nice and simple easy to play and understand. Good job!
I think the game should be a little more forgiving, but overall I like that you added item drops and it's pretty well done!
cool game. although the UI is a bit messed up in windowed mode. might want to scale canvas with the screen size fun game tho
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