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R_Goulart

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A member registered Nov 30, 2019 · View creator page →

Creator of

Recent community posts

Press SPACE to pause and press S to see de Map

Thanx for the gameplay! :D

Thanx for the feddback! :D

Thanx for the feedback! I'll do more. ;)

Thanks for the feedback. I'm working on an update where I will reduce the number of pages, allowing them to be saved at checkpoints as well, among several other improvements based on people's feedback. Thank you very much for playing my game. :)

Thanx a lot! :)

Thanx for the feedback! :D

Thanx a lot! :D

Fun game, the limitations make the mechanics very interesting. I think there may be a time limit on how long the wind stays in the same direction, as at times it took too long for it to reverse and I had to stand still and do nothing. Good job!

The game needs to be balanced and needs a lot of adjustments, but I'm glad you enjoyed it. Thank you very much! :)

I'm glad you liked it, thank you!

I really liked the graphics and atmosphere of the game, congratulations!

Relaxing and very beautiful game. I loved the aesthetics and the music, good job!

Thanx a lot! :)

Good job! The graphics are beautiful and the change of mechanics brings an interesting dynamic, congratulations!

Thank you very much for the feedback and suggestions! :)

I liked the level design and graphics, fun game. I found the gameplay a little too fast, I think if it was a little smoother it would be more fun without compromising the difficulty. Good job! :)

I`m glad you liked it, thanx!

Thanx for the feedback! :D

The bug has been fixed! ;)

Yes, it happened to me after I finished the jam. I suspect the reason for this bug, I will explore a way to fix it.

Good job! The mechanics are simple but engage the player, a great starter for a short game jam.

Very fun game, great mechanics idea for a short game jam. The game has potential, it can add mechanics for more points if the player makes combos with more than one mushroom in the same hit and the like. Congratulations for the good work.

I liked the graphic and the concept, it has potential. Good job!

I loved the game, a simple but addictive mechanic. The curvature of the screen gave it a special charm, good job!

Thank you very much, I'm glad you liked it. Thanks for the tip on keyboards, as I only had contact with keyboards where Z and X are close, I didn't pay attention to this. I didn't have time to get the SFX balance right, but I plan to take care of that after the Jam. :)

Thanx for the feedback! :D

Thanx a lot! I designed it shorter, but as it was just one stage, I decided to make it longer.

Thanx for the feedback! :D What part of the controls did you have difficulty with?

I'm glad you liked it, thanx! :D

Glad you liked it, thanx! :D

Thank you very much for the feedback, I'm glad you liked the game. I had little time to work on balancing the game, but to give you an idea, the full attack was EVEN STRONGER. After the jam I intend to make some adjustments to this and other things.

Thanx for the feedback! :D

Wow! Congratulations on finishing and catching the true ending! The secret bosses were created at the last minute, so I still need to make adjustments to their schedule. As for the pages, I will remove them or reduce their quantity so that they can enter the checkpoint schedule. Thanks for playing! :)

Thank you very much for the feedback! I wish I had made more attacks for the chicken, but it was one of the things that had the most bugs in the programming, if you see the old version of the game you will understand some of them. I ended up leaving it like this but in a future update I might add more resources to it. I didn't checkpoint near it because I thought the path to it was too short, and the checkpoint is located a few rooms after the wall that opens when the chickens attack.

I'm glad you liked the game. As for music, I'm not a musician, so I tried to do the best with the resources I had at hand, hahah. Pages are not a necessary resource to advance in the game, they only affect the final cutscene. In the system I created for the checkpoints, it was impossible to save each page and its position, so I chose not to register any. In a future update I might reduce the number of them so I can save them at checkpoints. Thank you very much for the feedback.

Thank you very much for the video feedback. As for the pages, they only affect the end of the game, they are not necessary to advance. In the system I created to create Checkpoint, it was impossible to save each of the 100 pages and their positions, so I chose not to register any. I'll probably remove or reduce them to a much smaller amount when I do the update so I can save them at the checkpoint.

I'm glad you liked the game. If you pause the game, you will see two checkpoints on the map represented by the letter "C". I didn't put any before the first boss because I thought the path was too short for that.

Thank you very much. The heavy jump is a direct reference to the style of the first Castlevanias, where the character seemed to be made of lead. As for saves, if you pause the game and access the map you will see the game's checkpoints, represented by a "C". I didn't put any before the first boss because I thought the path was too short for that.

Thanx for your feedback! :D