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R_Goulart

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A member registered Nov 30, 2019 · View creator page →

Creator of

Recent community posts

I'm glad you liked it! I'm working on some polishing and will update as soon as the jam is over.

Thanks for the feedback! If I have time, I want to adapt it for the Magical Girl Game Jam, but I'm already polishing it up now.

Thank you so much for the feedback! I made low-poly models in the short time I had available, but I think they fulfilled their purpose.

Thanks for the feedback, I've already adjusted it in the update so that the circles aren't created so close to the walls.

Thank you very much. I'm polishing and improving the effects for the update, and I also fixed the music loop that I missed in the rush. Glad you liked it.

Thanx for the feedback! I've already made the adjustments and will update the game as soon as the game jam voting is over. :)

Thanx a lot! The video turned out great. There's a pending update for the game, and seeing more people excited to play it only motivates me to keep going. Thank you so much.

Amazing video! Thanx for playing my game!

Thanx for the feedback. :)

Thanx for the feedback! :D

Thank you very much for the feedback. The concept ended up being too ambitious for the short time the jam had, and I didn't even manage to organize the commands properly, but I intend to do that calmly in a future update.

Thanx a lot! :D

Thanks for the feedback. I'll work on the controls in the future.

Thanks for the feedback. Regarding the Mecha, it receives the hits but doesn't take damage because it has no HP; it's indestructible as long as its battery lasts. The damage inflicted on it only serves to reduce the player's time with it to progress.

Thanx a lot! :)

True, that would be great!

What? I won? Wow! Today is my birthday, what a cool present! :D

I'm glad you liked, thanx! :D

This is what I managed to do on my own in three days; with more production time, something better (or not) might have come out. Thank you for the feedback.

Thanx fot the feedback! :)

Thanx for the feedback! :D

Hehehe! If I follow the game's development, I'll think of new deaths to be seen.

Addictive mechanics, I liked the backstory used for context and the atmosphere the music created. Good job!

That's great that you managed to finish it, thank you very much for the feedback. I'm thinking of continuing the game in the Metroidvania Jam, improving abilities, but I need to balance it so the character doesn't become overpowered - the focus is still on being a kind of survival horror game.

Use the attack to paralyze the robot; once it's paralyzed, you can easily pass through it.

A very dangerous game, it makes time fly by without you even noticing. Simple and fun mechanics, I loved the charisma of the characters, great job!

Thank you very much. I was thinking of continuing the game within the Metroidvania Jam that started recently. If I have enough time, I think I can explore the idea. Do you have any suggestions for a possible expansion of the game?

Thanx a lot for the feedback! :D

Thanx a lot! The idea for the game was to be a survival horror, so one-hit kills were necessary to make the player fear any mistake (which is why I included so many checkpoints). I'm reviewing the controls; what specific aspect bothered you about them?

I can try to do it. Construct 3 changed the way it makes versions for Windows, but I'll see if I can generate one for download here.

Thanx for the feedback! :D

Yeah! :D

I'm glad you liked it! Thanx! :D

Thanks for playing my game! Amazing video! :)

Thanx! :D

I'm glad you liked it, thanx! :D

I'm glad you liked it, thanx! :D

Thanx a lot! :3

I just uploaded a Windows version for download, see if it works.

The moral of the story is: never make a firestarter cat girl angry, heheh.