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Mystic Matrix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #11 | 3.674 | 4.500 |
Gameplay Polish | #11 | 3.130 | 3.833 |
Overall | #14 | 2.935 | 3.595 |
Audio | #15 | 2.994 | 3.667 |
Engagement/Fun | #17 | 2.994 | 3.667 |
Originality/Creativity | #18 | 2.858 | 3.500 |
Theme Interpretation | #20 | 2.449 | 3.000 |
Magical Girl Concept | #27 | 2.449 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
Cassandra is a girl with magical powers to fight monsters in a digital world.
Which theme(s) do you pick?
Theme number 2.
How does your game fit those theme(s)?
In secret rooms the player will find statues that will contain mysterious phrases. He must choose whether or not to trust the statue and his choice will define whether he will receive an item or face a ghost.
If you follow any of the optional challenges, elaborate as you like.
Unfortunately, I couldn't use any.
Were the assets for your game made during the jam? Elaborate as you see fit.
I created all the assets and songs during the Jam.
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Comments
This one was unexpectedly good. I'm not normally a fan of this kind of retro style, but it's so well done here I'm more than inclined to forgive it. The mechanics are tight if occasionally punishing, and it has just enough story to hook me as a player.
I always get lost in metroidvanias and this one was no exception, but I enjoyed my time in it.
That this is based on a GBTK game is wild, but I gave that version a try and it didn't seem that bad (I didn't play it long enough to see if it got worse later).
Wow. amazing. I would have believed if someone told me this was an actual commercial game back in NES days. Great job!
Glad you liked it, thanx! :D
Really nice retro-metroidvania! Feels like a classic Castlevania game in particular. Great spritework and fitting SFX and music. The gameplay was very solid, though a bit hard! I was surprised that the checkpoint didn't remember any of the pickups I had collected (beyond the chicken power anyway). I'm not sure if those are necessary or optional collectibles. I had a lot of trouble with the spike rooms... those were tough!
I encountered a possible bug... after beating the chicken boss, there was no music in the game, just SFX.
Excellent work!
Everything here is so solid! The opening story, the graphics, the music and the overall visual and audio experience is very unified. The setup of the keyboard controls are a little different than what I'm used to, so that was an added level of difficulty for me. This is a great retro pixel game vibe. Nice work all around!