Thanks! The beta has two endings, but that level will end somewhat differently in the full version. However, there will be multiple endings depending on your choices throughout the game.
Recent community posts
So, I (more or less) finished the game, and while I stick to my initial assessment of a well-made (okay, maybe middling, but decent production values) parody, it was surprisingly fun and I got a good laugh out of it. I didn't get half the references, and the humour isn't normally my style, but I still enjoyed it a lot.
The bar music was actually me banging away on a real piano. I used to be able to play, but as you can see not so much anymore. I'm not sure what Sacrifice you're referring to, so it's probably not an intentional reference.
It feels like a parody flash game, and it looks and runs way too well (except for the random crashing). Honestly, this is the opposite of what I feel a "so bad it's good" game should be. It looks good but the gameplay is trash.
The "twin-stick" shooter from hell. Odd graphics, bad soundtrack. It's almost fun to play, but the fact that the converted aliens revert (and tend to get stuck together) and the excessive map size kind of ruin it.
Really neat concept that embodies "so bad it's good" to the core, integrating it into a core gameplay mechanic. I thought it was pretty fun and had a neat if painful aesthetic. I also didn't know it was possible to lag that badly on a 1080.
This is a good game with one super-frustrating mechanic. It just does not give me the impression of so bad it's good but rather the opposite: almost good but broken by one thing. It has really nice pixel art, decent music, tight controls and good presentation, marred by an overdone mechanic. I could see this as a legit indie title with that mechanic toned down.
I really want to give this a good rating, I really do. It's one of my favorites of the jam and it was pretty fun. But it really felt more retro than awful, reminding me of 90s shooters complete with the pixelation and inaccurate mousing. I enjoyed it, I thought it was fun, but it's just not bad enough to get a high rating from me. You can take that as a bad thing or a good thing, I'm honestly not sure what it is.
I've been rating high on games that are broken, ugly, and awful, but still enjoyable because I found them fun or at least got a laugh out of them. But you're right, it's honestly hard to figure out whether to rate up or down when I see something I like or don't like.
I'm super confused by this, and I'm not sure if that's a point for or a point against. The graphics I guess were supposed to be bad, but I actually thought they were kind of neat in a stylized way.
I honestly thought I was looking at a Word document the first time I saw it. It's bad in the sense of being slightly glitchy and, well, having Microsoft Word graphics, but was actually a fairly good incremental game with some okay humour thrown in.
This is bad, for sure. But it's not good either. Zero replay value and awful gameplay, and I'm not sure if I should rate it higher or lower because of that. If this was the low-effort jam, I would rate 10/10.
You know, it's really weird that insults are compliments and compliments are insults.
I really wanted to like this one, but it just sits in such an awkward place for me. It's definitely got the badness down, from the ugly environment to the awful models to the short view distances. It's virtually impossible to hit anything, which adds to the badness but takes away from the goodness. If it was slightly easier to control, it would be a lot more fun and would hit the perfect balance of bad but good.
So, close, but no cigar. Cigarette, perhaps?
I'm kind of divided on this one. I liked it, but it really felt more like a "slightly bad retro game" than a "so bad it's good" game. I could see this being an actual ZX game, which normally would be a good thing but not for this jam.