Thanks for playing!
I do touch on this a bit in the devlog, but deep lore and worldbuilding has basically just been kicked down the road again. There's really not a lot to try to be consistent with, but feel free to message me if you need clarification on anything.
There are definitely bugs and shortcomings. This is something I sort of cover in the devlog, but development was rushed and it was really shoved out the door with minimal testing.
While it's cut down from the original concept, I'm happy that I was able to keep the globe-trotting feel intact, as well as trying different gameplay ideas. I don't know if this is going to be the last game in the series (I'll get back to this in a bit), but I was trying to treat it as Gina's last hurrah.
I probably should have switched up the controls in the motorcycle sequence. I think all but one of the people who tried it have been thrown by them.
Was it the hospital scene that was "too real"?
This is the first game where you can only use magic with one-handed weapons. It's a compromise between the previous games which either allowed you to use magic all the time or didn't have magic at all. It also makes animating the weapons slightly easier. This definitely could have been explained better, I think there's only a mention in the ingame help.
Did you suggest a title when I was soliciting those? That might be the reason for the special thanks, either that or for testing it during the first jam.
Will this be the last Outliers game? I do answer this in the devlog, but I'll paraphrase it here: I don't think so, but it'll be the last one for a while, and it might be the last big one. I still have a lot of ideas in my head, including of course what the epilogue could lead into, but I also really don't want to take on another project like this any time soon.