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Weirdly, I think this is one of the best examples of both the potential and limits of AI that I've seen. It's pretty good on the surface, but there's an uncanny quality to it, and we never (or at least rarely) see the same character in two pieces.

I was not expecting to see the not-so-subtle dig at a certain politician.

I did find the final boss to be disproportionately frustrating. It didn't take me that long to beat it, but it was a surprise to see actual difficulty after the rest of the game. The rest of the battles (not going to spoil exactly what that means) were funny and fit the idea of the jam perfectly.

Thanks for playing it. :)

I’ll agree that the final boss is suddenly “hard” compared to the rest of the game where you can’t die. I wanted to make the enemies damage the player back, but then I realized I’d need to display a HUD for the player’s HP, implement some way to recover/avoid damage/regen/etc, and that was outside the scope of low effort. I figured a final boss with death pits could still add some challenge while still maintaining the low effort feel.