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I got promoted!

I love that you were able to take a very literal approach to theme and restriction, put together a short game with only four rooms, but still made an incredibly fun experience. Having to repeatedly tap the spacebar to complete a document was a really nice touch. It added to my anxiety and I felt like I actually had something to lose, so I was slapping away like a madman.

I wonder if the game wouldn't have been more enjoyable if you locked the character movement to the tiles. I'd find myself hitting odd collisions where my player was half in and half out of a hallway. 

Your world-building was nicely done with a short opening scene. I was instantly motivated to play.

Even though it's simple, I really like the art style ... but I do not like the filter effects you added to them. Your thumbnail is charming, to the point and an easy read. I use GMS2, and I'm not familiar with Unity, but it looks like you put some sort of CRTV, old school monitor filter on the GUI layer, and I think it muddies up all of your other art. Sure, the tilesets and object sprites aren't anything complicated, but they're well done and easy reads. When filling out a document the effect was less noticeable (probably because it's over mostly white) and I thought that looked better. Sometimes less is more. I loved running around as little box-tie man. The beauty of pixel art is each pixel is placed for a purpose, the filter you added was almost like artificial interpolation or anti-aliasing. Your art is good and charming. Let it shine.

Great work on this. A really fun jam game. Good job.