The art looks really cool and the reflections add so much to it! I didn't quite understand what the purpose of the fliers were and sometimes when i was collecting money, it tried to collect it from someone i already asked even thought they weren't the closest person. Also in the tutorial i couldn't stop the nephew from taking pictures and that turned me into Gordon Ramsey! It worked on the second try though. Overall a very nice game! Well done :)
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The Museum Guard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #109 | 3.462 | 3.462 |
Technical Implementation | #110 | 3.154 | 3.154 |
Music/Sound | #117 | 3.154 | 3.154 |
Overall | #119 | 3.169 | 3.169 |
Fun/Design | #136 | 3.154 | 3.154 |
Theme/Limitation | #163 | 2.923 | 2.923 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The game asks players to be atentive to varios factors at the same time, leaving no room for Breathing
Team Size
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
Quick Run
Comments
I really enjoyed the art and dialogue. The controls took an adjustment period, but the experience was great afterward. A little more intuitive would likely help more jammers get to see more of the game. I think I reached a soft lock on my first runthrough. I didn't stop the nephew from taking his TikTok photo in time and then I just walked around trying to figure out what to do until I refreshed my page. After that I was on the ball with the stopping the misbehavior, and glad I was so I could see more of the game.
Excellent entry. Your team should be proud. I enjoyed my time playing.
Such a fun little game. I especially loved the voice clip the guard has from yelling, very much appreciate that good bitcrush.
I wasn't expecting that answer when I failed for the first time, it made me laugh. Gameplay was confusing at first but I enjoyed it after I found out. Cool art!
Art in the museum was fantastic! Music was good as well. Gameplay was a little difficult to perform as I couldn't see the whole museum but overall fun time.. one thing I would say is to double check the spelling throughout the game/page and double check mirrored character interactions, i saw a backwards "sorry" on a couple people. Thanks for the fun time!
Love the art for the museum, very nicely done and pretty cool concept too I really enjoyed it!
Loved it! Reminded me of the flying papers from vimlark mixed with those good old nintendo core loops. It looks amazing, the controls are simple and easy to understand, and the design is excellent! Great game here.
Cool game, nice tutorial, easy to understand. The museum looked absolutely beautiful!
Cool game ! It was nice to have a tutorial integrated in the progression of the game.
The pieces in the museum were stunning! I also loved the tutorial being comprised of numerous cut scenes, it made me feel more immersed in the gameplay. The cutscenes also helped distinguish the actions that the player can do since it was introduced one by one. Nice game! Congrats to you guys!
Nice game! :D Super cool Artwork and quiet unique gamefeel. Well done! I didn`t figure out why i get money for punishing misbehave but who cares. nice game ^^
Nice game. Some feedbacks :
- Like the Arts of the museum (with reflections)
- Like the Animation of guardian
- Stacked visitor are annoying and kill the gameplay
- Nice mood
I like the idea of the game. I guess there is a fantasy of being a museum guard. I had to disable the sound because the page was too loud. The controlls were a little bit unresponsive and if there are two visitors next to each other, pressing E twice will just get one upset.
Cool idea, I really liked how you put in the effort to make a totally separate tutorial level that helped developed the character of your boss. Art and music were cool too. My one complaint is that it was a bit difficult to charge tickets at specific people when they were clustered into a crowd, especially when that crowd had people who were already charged.
This was a fun game, thanks for making it!
Cool game with some neat mechanics. Like that you were able to implement a tutorial for this as well. The highlight of the game to me was the art on the actual museum displays. Also as someone who enjoys museums but hates when patrons come in and randomly yell at the exhibits it was nice to role play yelling at them to stop.
it was fun! the art style was nice, and i really enjoyed that the floor had so many reflections. nice touch!
i liked the panic having to pay attention to a variety of activities. and, if this was on purpose, i like the pamphlet throwing reference to Vimlark's Flyer Kid game
one thing i did notice was that the visitor's "sorry" speech bubble flipped along with their sprite
nice job!
Will there be a sequel to the game where you work as a Mc'Donalds employee? The gameplay was actually more fun than I expected, loved the zelda reference and graphics in general. Only note would be that some times things wouldn't work as expected, I would yell at people and they would just not stop doing their thing, or I would be trying to cut a ticket for one customer and another was actually getting it, maybe if you could use the mouse to aim all of your "moves" to make it more accurate it could work even better. I had fun though, well done!
Great game ! loved the visuals & the gameplay.
Only little critic is the difficulty ramp up a bit fast and it become a bit chaotic.
Appart from that, the game is really good & fun to play.
Amazing work ! :)
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