Thanks for playing and thanks for the kind words! Glad the short length wasn’t a turn off. I knew there was gonna be thousands of games so I tried my best to keep it under ten minutes. And I agree with you on the checkpoint sound. That and the platform explosion sound got added last minute and both ended up being a bit grating to me.
Omniclause
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thanks for playing! I adore gato roboto and am a big fan of the developers doinksoft but this game wasn’t really directly inspired by it. I’ve been doing the kit twins games since before I got into 1Bit stuff but gato roboto was the first 1bit game I played so there’s certainly gotta be some subconscious influence there.
this was made in unity with rewired for input control and I implemented controller support and did all my playtesting on gamepad. When I went to build it it just wouldn’t work in the build no matter what I tried unfortunately. But I strongly agree gamepad would’ve been way better I was super bummed I couldn’t get it working. Thanks for the kind words and thanks for checking it out!
Liked your take on the theme. I liked how simple and intuitive the controls were. It initially wasn't obvious to me that you would need to be smaller to break the glass but I eventually go it. Was able to clear the game in under ten minutes which I think is a perfect length for such a big jam. Nicely done!
I’m honestly not very well versed on licensing at all. I just used CC0 because it’s what Kenney uses and I want it to it to be in the public domain with no need for attribution. I can definitely add it to metadata and I’ll look into OGA after work. Happy to change it to that if it’s more appropriate for the jam.
thanks for the kind words glad you enjoyed it! Also happy to hear of another Winston fan. Not enough people know his music. I wish I could take credit for the sprites but with a few minor exceptions it’s all assets. I just pick a palette and convert them in aseprite. They are all linked in the game page if you wanna check any of them out.
thanks for playing and glad you liked the story. Was worried it was gonna be annoying for people. I do have coyote time implemented but probably should add more time if it’s not even noticeable. Saw some of your game in vims stream earlier and it looked dope and with tons of polish. Gonna check it out tomorrow and rate it.
Fun game and really cool interpretation of the theme. Had a lot of fun with it. Music paired nicely with the gameplay as well. One of the levels I think the fifth had some platforming that to me appeared to only be possible using coyote time which could be a little bit frustrating but other than that really solid entry!
Cool take on the theme and nice implementation! I enjoyed my time with it. Could of been longer but hey it was only 48 hours.
One extra note: If you put the game in full screen mode using the blue built in unity full screen button and not the white and black one you can tick on from your itch page it makes the 2nd level unbeatable because you don't have enough space on screen to wind back. Not sure how you would fix that because I've never implemented this type of mechanic into a game before but I will say because so few people seem to know that if you want your WebGL build to go to proper full screen you should include the built in unity button and untick full screen on your itch page. Even blackthornprod uses both buttons on their webgl builds which surprises me.
funny take on the theme and really enjoyed the physics of the ragdoll. Nice challenge but was able to finish after 4 tries. I thought the music was nice and fitting of the game but thought some sound effects and maybe particles or some kind of visual flair would have brought the game to life more. Either way solid entry and I enjoyed my time!























