Interesting, ill see what I can do. Its just how the unity button system works lol.
GingerNingerish
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Had fun building, all the pixel art is really nice and so is the concept.
I guess my feedback would be just quality of life stuff that is most likely planned for later. Stuff like having the different objects found in different catagories, some tool tips on each item that say what they are would be nice when you hover the mouse over, since some of them I couldn't really tell what they are.
-Scrolling through items is a bit sticky/not really smooth when using the scroll wheel.
-I hope you add a fullscreen feature, since I use a 1440p monitor everything was extremely tiny, had to change my desktop resolution to see everything.
-Would be nice if tiles could overide each other, I was placing down tiles then later changing what I wanted where I had to delete them first to place a new one.
-Maybe a middlemouse click, hold and drag would be a nice way to navigate instead of the arrow keys.
-Maybe right click would be handy to quickly delete objects instead of switching modes
So yeah, not really criticism, more just things to think about I guess, I really look forward to how this keeps developing!
Thanks for playing, better late than never haha! But I am glad you enjoyed those aspects.
Yeah that was a big intentional decision I made that was inspired by Resident Evil's tank controlls.
Yeah never had time to setup any sort of controller support as Id have to make a whole new system becuase of the aiming. Well the WASD and E to interact is that way becuase it's the industry standard of like every PC game made today.
The browser version is also the 1.01 version. So it is up to date!
Awsome game, really loved the use of the requirement here, it is cool to be able to use your own weapon as a shield to suck up enemy bullets and then fire them back, it reminds me of something Ratchet and Clank would do. Not sure where the turn up the heat theme fits in though.
The art is really nice too, the lighting used also really adds to it too really well. The sound for picking up health cracked me up too.
Although it would have been cool to be able to use the coins to spend it on upgrades too maybe.
Thanks for playing, glad you enjoyed it so much! Yeah, I was contemplating letting the Axe be an attack but it would have completely taken away from scarcity and function of the gun/ammo and the player's need to choose between more loot or defense. The actuall first idea for the game was, "What if you had a shotgun to defend yourself, but it's also your only way to open chests".
Thanks for playing and thanks for such a long detailed write up! Really warms my heart. Glad all those components worked out well for you. I agree about the chests tho, was on the list to improve at the end but ran out of time, its mainly to stop people opening it from the back and the pointer where the bullets spawn stick out over the top of the hit box if you stand too close in front lol, something ill improve in an update.
Concept is really cool and good use of theme. Love the colour pallet that was chosen and the atmpshere of it all. Intertwining puzzeling is always neat to me.
My only issue was I had to restart twice, once for Elenor, there is a red button with a little ditch on the other end, if you over jump the button you can get stuck and cant get out. The Second Time was I had activated a platform to move for Fernando and he was standing under it so he got stuck in side the moving platform.
Otherwise well designed and presented, just maybe a bit more polish!
Very cool concept and is something more interesting and different from other jam gams! Character srpites are very good, although the UI I think clashed with the syle. My only nitpick is just the writing being a little weak and having mostly bad grmmar made it hard to follow some times. Otherwise very good job, the technical implementation is a lot of work to undertake in only 10 days.
High points for theme, I like the out of the box idea use and concept of exchanging the buttons. Didn't take to long to wrap my head around the concept of it. I liked the way all the puzzels evolved and continued to be intersting throughout, although maybe a little too long. Really beautiful grahics too.
My only minor issue is just detection of objects trying to give them buttons, and trying to get other object to move the player would push him off in a differnt dirrection if the angle is not just right.
Otherwise very good job great stuff!
Thanks man, really appriciate the detailed comment! Honeslty makes me feel so releived and warms my heart. But yeah, the path fiding could be better, but to be effecient I had to stick with the good ol trusty A* to get it up and running and had to rely on the sound effects being haunting and them being something you have to make a decision to deal with .