Cool combat mechanic, reminds me a lot of Onward Blocks, which is a good thing! It definitely took me a long time to figure out how to play, and I did have to see that comment about what the switch command does because I kept thinking my game was frozen. There's definitely some cool strategy here, one thing I'd say as constructive criticism is it seems superfluous to have to time the immediate/edge button? Since it resets the timer you lose time if you use it in the middle of a 6s cycle, I was under the impression it would leave the timer to continue
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Netwalker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #83 | 3.300 | 3.300 |
Music/Sound | #109 | 3.200 | 3.200 |
Fun/Design | #127 | 3.200 | 3.200 |
Overall | #141 | 3.020 | 3.020 |
Technical Implementation | #195 | 2.600 | 2.600 |
Graphics/Animation | #215 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Boss rush game where actions only happen on THE EDGE of your hotbar
Team Size
What main engine/tool/language did you use to construct the game?
Godot
Comments
Thanks for playing and for the feedback! I actually played Onward Blocks during the GMTK jam, I totally get that comparison! Yeah I completely forgot to give some player feedback for the switch in-game. I totally get your confusion over the immediate action button, however, the actual purpose for it is to get actions off last minute (before your opponent). This allows you to block just before being attacked, or get off a second block (thus gaining a Deflect) to quickly deflect a fire attack.
Thanks again for playing! :)
Really ambitious jam game and I was impressed with how many systems you pulled off. I had to take some time to revisit the how to play a few times to get it, but you have a rich and fun battle system here. I dug the art and the style throughout. The music and sfx fit really well.
I love the worldbuilding with the optional intro story. Really awesome work for a two-person team. Great job.
Fun game, but post-processing fxs are little bit weird. It took some time to get used to the gameplay. I'm not sure if it's just me, but game sometimes freezes. But anyways nice game! Also, I love sfx and music!
From a combat design perspective, I am impressed! It's not often that you see such a well-thought-out strategy game in a game jam, but here we are! Gameplay took a little getting used to, but once I got the hang of it I could tell there was a lot of depth. The bosses really don't let up after the first one either!
The colors were a bit harsh, but I managed to enjoy the game nonetheless.
I checked the tutorial before jumping in, and while that helped, it still took a while for me to properly learn what was happening. In fact, at first I missed the whole point of the game, that whichever skill is on the edge is the one that gets used! I thought it was more of a Slay The Spire kind of card-based game.
Given the complexity that you achieved in such a short time frame, I think your tutorial was as good as it could have been. The next step would have been if the tutorial walked you through a fight and explained how everything works in real time, but like I said, it's a game jam game, so I think you're fine here.
Overall I like the game! Great systems and combat design. I liked the worldbuilding aspects of the game as well.
It felt a little confusing or overwhelming because I was just thrown into it, but I like the concept. The colors hurt my eyes a bit to be honest >.< Music is great!
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