Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Wow, thank you for taking the time to play my game, and for taking the time to leave such detailed feedback! I really, really appreciate it! :D
I actually also did the voice acting for all the enemies and the boss, so I really appreciate that nod! :)

Yeah, I totally agree with the point about the early level. I wanted everyone to make it to the boss no matter what, so I tried to make it really easy to get through, which I think is good for a jam as well, but it definitely makes the early level feel pretty inconsequential! Also, yeah, I was going to make the bats de-aggro at a certain range, but just completely forgot to implement that feature, haha! With everything to implement, it just totally slipped my mind, lol!

And I totally agree on the dropping boulders attack! I think my game definitely suffered from the "dev got way too good at fighting his own boss during playtesting" syndrome! I think I got a little /too good/ at dodging it during playtesting, which caused me to tune it on the "more difficult" side! I actually reduced the speed of that attack right at the last second just because I had a sudden doubt that maybe it was unfair - and really glad I did at least a little tweaking, haha! With a follow up, I'd definitely make that attack a bit more fair to play against LOL
And yeah, I think some small changes to the decision timing and the openings to hit him are in order! I don't hate the evasion playstyle, and I definitely intended for his "Burn" lantern attack to be the primary opening for getting damage in, but (especially in the third phase) there should be a couple more openings for the player!

Thanks again for the feedback, it means a lot to me! :D