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Ralf Sawazki

69
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19
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A member registered Jan 01, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing! All my games are made with Godot!

(3 edits)

I'm not sure how the card data is stored, but it seems like all the card interactions are simple enough to be contained in JSON. If that is the case, then being able to edit/load custom JSON files would be pretty straightforward, hopefully!

Fingers crossed!

Had a great time with this. Amazing aesthetic (and hooray for Godot!). I noticed in the office in the maintenance area, your character appears in front of the red canisters on the desk.

Thanks for playing and posting the video! It was great to watch, your grid city was a nice use of the mechanics and very pretty.

Thanks for playing! Good luck with your bones and joints.

Thanks for playing!

Thanks for pointing out the easy dodging mechanic, I never came across it in my own testing!

Woohoo! Someone got the reference :)

Thanks for playing, I agree the connections between the clues aren't always obvious, and some more time put into the game would have definitely seen us refine what clues are 'core' to the game.

Awesome! I gave it another go and there's definitely a lot more here! Great job. I think I finished all the tasks, with 5 dollars to spare! Good job sticking to it and expanding the project.

Well done! I had some trouble, though, getting onto the trampolines themself, giving the player a small jump to let them get onto the trampolines more easily would be nice.

Neat lighting effect and good platforming controls.

Wow! Fantastic! This was a great experience. Lots of fun, had a cohesive story, and great music. All around great. One thing that would be nice is faster turning speed when moving slower, I found it really hard to fight other planes.

Unfortunately there's not much here, but seeing you made a whole tilemap editor just to build the game is impressive! So well done on that. One thing I would recommend is make the player move a bit faster.

Wow! What a great entry. It has a fun little story, some dialog, platforming, puzzles, it's all here. Well done. Was stuck until I discovered I could indeed jump, I was spamming z/enter trying to climb over walls!

First of all, great menu system, looks and feels really nice. Second: I loved the words spewing out of the character, very amusing. Well done!

It was fun chatting with all the James, even 'Janes 3' haha. Good job getting a dialog system working.

Well done and good job on making an entry! I wasn't able to complete the checkpoints stage, it kept saying "Wrong checkpoint". Was a fun little experience!

Solid entry. I enjoyed the art and the sounds, controls felt good too.

Unfortunately the game crashed on me with no message before I could win, but I still had a blast! My one recommendation would be to show which material is which on the bottom selling area, I eventually figured it out, but I had regular gas and aviation fuel mixed up for most of the game.

Well done!

I loved the animations on the characters, very charming. Felt like I was playing kirby. I found the controls a bit confusing though.

Well done!

Looks like you used this a great opportunity to learn 3D design, and it's definitely a fun sandbox to poke around in. The addition of the flying mechanic was a nice touch.

Thanks for playing! I really enjoyed writing the story, and I'm glad you enjoyed it.

Wowza! There's so much to unpack! It's colorful, funny, and fun! The levels were all varied and interesting, always bringing new ideas. They were also a neon extravaganza, very cool to look at. The writing was funny. The controls were tight!

The only thing I can think of that would improve this, is if you could also hit jump to enter doors.

This is an awesome entry, well done.

Nice take on the theme! I liked all the audio ambience. The ducking obstacles should be differentiated from the jumping ones, it can be hard to tell at a glance if you need to duck or jump, maybe make them a different color.

Well done!

A very solid entry, everything comes together here for a quick fun experience. It has a funny story and great voice acting. My only suggestion would be to make the jump be more variable, like being to tap jump to have a smaller jump, or hold to jump higher, I found I was always jumping over tomatoes.

Awesome entry!

A solid entry, you've got great music, art, and a story!

I found the controls a little stiff, but nothing that really made it not fun to play.

Well done!

Great art, and the music was good, although the loop was a bit short.

There seems to be nothing really differentiating the stages, which I think would help it feel like your actually progressing.

Great job!

I accidentally scored a 3 pointer on myself from across the court.

Good start to a game, one issue I had was the camera, I had to run all the way up to the opponent's net before I could click on it. I feel like a camera centered on the player would work well here.

Wow, super interesting idea! I loved the music and art, well done! My only complaints are that I would like to be able to shoot without aiming directly at something, and a fullscreen mode would be nice.
Also, I seemed to be able to buy rockets for 10$ instead of 20$.

Thanks for playing! Yea the difficulty is a bit high, I'll try to keep that in mind in the future.

Great entry! My biggest issue was that the camera wasn't centered on the character, it made it really hard to see where I was going to land.

Great art, and a fantastic idea! A very minor nitpick is that the cursor doesn't react when clicking on things, like it doesn't have a 'clicking' animation. It's hard to think of things I didn't like in this project!

Thank you!!!

Thank you for playing! Yes, I'm really bummed I didn't get to adding sound, but sometimes that's the way it goes! The actual combat took much more time than expected.

Thank you for playing!

Thanks for playing! Yeah I had a great with the mechanic of you choosing how the opponent gets stronger, I could definitely flesh it out more, there were also some more attacks you could pick for the hero, but they got cut.

Thanks for playing! Yeah, I unfortunately ended up tuning the difficulty too high!

Thank you for playing! Ah, thanks for the info on the bug!

Thank you for playing! I enjoyed writing it!

Thanks for playing! 

I agree that the hero is too tanky, it was my last minute attempt to make the later fights harder, but I should have gone with something like making his attacks faster and reducing the cooldown between them.

Thank you regarding the attack tells, I had the most fun working on the hero's moveset!

Thanks so much for playing, and giving such a thorough description of all the bugs!

I'm glad you are enjoying it.