Almost got epilepsy
Recent community posts
I love it, but i think you need to work on sync with music thing (same as Dog Galore xP). It reminds me of undertale combat mechanic but dealing dmg is far more better (if you will implement sync to music). I think if battle arena is a square you don't need to make a camera follow the player what in my point of view feels a little bit odd. For sure loved all of abilities (especialy cooking). I'm impressed with budy not getting hit by anything, great path finding (only noticed an bug that deals dmg ocurring when you go back to combat position and opsticles are not deleted).
I'm waiting for full release!
PS. I will never forget this *sad* moment
and I've managed to kill budy
Love how you can do nothing and wait until enemy is gone xD
Well, we think that it fits the theme perfectly. As a child you're entering others person mind that is represented with a planet made up from their thoughts. Each person/thing mind is represented with "different planet".
Man, thanks for that feedback (╥﹏╥). I think the presentation is a big thing on game jams. Sometimes it's a little painful but that's what it is about. Sell your game to the audience. I don't like that part but it is necessary. But beyond that I would agree with that "incomplete" thing. Sometimes it's a good thing to think what is really needed in your game. How you can make your game simple and intuitive but challenging (not saying that my game is perfect xP). It's hard but it's doable. Thanks again for feedback!
Don't need to try better. Just try. Knowing how-to TileMaps would let you do your map faster and you would spend more time on gameplay. Expand your skills. Get some knowledge and it will come naturally.
Game is story based but it's not very engaging. I think you should work on gameplay first. After you're done with some basic mechanics you can add a story. You could figure out some interesting things with ghost concept that would be great with that story. Next time try making dialogue boxes (not spreading text across the map). It would add some more dynamic to your game. Keep on trying and next games will be better.
Great game. Mechanics are pretty making the whole game but man, it is polished damn good. Animations are simple but catchy. Sfx and music fits perfect. As Haffu said ghosts could be a little annoying but I think that's what kept me tense as I progressed in the game. I can add that shortcuts for buildings would be great (to build faster and go back to protect the crystal)
Thanks man! I've just checked Pyro2 and I can say that it's more challenging if you want to get the highest score. Also, number of possibilities are huge but thanks for comparison. I appreciate it.
Nice concept, liked the idea. You could change movement some kind of similar to cars (it feels a little bit odd). Menu is impressive but as Lonesome said too many enemies at certain point and from me: to little at the beginning.