fun game but kinda slow
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PaceLite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #397 | 2.630 | 3.143 |
Overall | #475 | 2.550 | 3.048 |
Engagement | #486 | 2.510 | 3.000 |
Creative use of art assets | #494 | 2.510 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was a pretty fun game I am surprised by the content u have produced in 48 hours attacks, spell things, potions and skill. Amazing. :)
Nice game! I really like how you learn new movement and attack spells and those rotate during combat, it makes it feel really good to plan out your turns.
I felt like healing potions must be really rare, I got low on health and prioritized getting to crates to get health, but I mostly just unlocked new movement and attacks - but also getting health potions when you are full on health feels pretty bad. Maybe the drop chances could change based on player health? More likely to get movement and attacks when you're higher, and potions when you're lower? Something like that to keep the player going might be cool!
I really enjoyed my time playing it, it was a lot of fun! Really nice work on your game!
Fun little game! maybe making the pacer move faster as you progress could add more challenge and speed up the game overall. Not bad
Thanks for the feedback! Appreciated. A little behind the scenes:
There were a diff levels on my todo list, but I scraped the idea due to time constraints.
Also, I wanted the pacer to hit on a beat, so the game speeding up would not allow it.
Also also, orginaly it ran at 160bpm which is 1.5s per beat and I've had trouble making decisions at times, so I was afraid it will be too intensive for players that dont know the mechanic yet.
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