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(+1)

Thanks for the feedback! Appreciated. A little behind the scenes:

There were a diff levels on my todo list, but I scraped the idea due to time constraints. 

Also, I wanted the pacer to hit on a beat, so the game speeding up would not allow it.

Also also, orginaly it ran at 160bpm which is 1.5s per beat and I've had trouble making decisions at times, so I was afraid it will be too intensive for players that dont know the mechanic yet.

Ahh, I see. Maybe in the future a "hard" mode with that 160bpm mode ;P