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A jam submission

SpriteShiftView game page

A very *sucky* game ;)
Submitted by Dwight Davis — 4 days, 3 hours before the deadline
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SpriteShift's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#364.0004.000
Overall#723.7783.778
Overall polish#773.8333.833
Creative use of art assets#1493.5003.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Man I wish I could suck that blue guy at the end and go to the festival as him :D

Submitted(+1)

Really good game overall! Love the unique Kirby like mechanics, it was pretty fun to play, although I did hit a little bit of a wall at the fire level (I tried to build a bridge with the crates but couldn’t get the key across to the door successfully). That’s okay though, nothing wrong with a little difficulty in a game, great job!

Submitted(+1)

Super fun game! Although the stage where I had to create the bridge over the spikes and then shoot the fire across took me /forever/ to figure out, and was pretty frustrating along the way. 
Also, I really struggled to wrap my head around the control scheme. I kept trying to aim the shooting with my WASD keys. Aiming with the mouse felt really counterintuitive to me, but I'm not sure why.

I really liked the polish you put in, the game felt super crisp and sharp. And the puzzles (aside from maybe that dang fire puzzle that eluded me for so long) all felt very well-crafted, a super deliberate experience, that left me feeling super fulfilled when I finished the game.
Great work!

Developer(+1)

Lol, yeah, the fire level was a bit of an unrealistic difficulty spike. Apologies :)

Sorry to hear the control scheme gave you trouble! I figured this would be the most intuitive way, but I'm not always the best at setting up keyboard setups. Any suggestions on how I could tune up the controls if I work more on this game?

Submitted(+1)

I'm not 100% sure. Maybe having a control scheme toggle between "aim at mouse" and "aim using WASD" or something along those lines so that players can choose?
It's probably something that just needs a lot of playtesting to see which is better, haha

Submitted(+1)

The game was pretty fun, Mechanics were solid could be more fast paced to keep me engaged more but overall Good Game.

Submitted(+1)

This game was pretty challenging^^

First time i see kirby mechanics outside of kirby.

Great tutorial also!

Only complain is that movement is a bit too slow for my taste

Nice game!

Submitted(+1)

I had a lot of fun playing this. The mechanics were unique and the controls felt great. I liked the levels, too, they were tricky, but satisfying to solve!

Submitted(+1)

Really cool game! I liked how challenging it was, I got stuck on the one where the fire was introduced, after several tries I managed to get the key, had one create left and thought i;d done it, when i accidentally destroyed the last create and it was game over for me :') Well polished, welldone!

Submitted(+1)

This was fun! The difficulty curve was great and the gameplay was nice, overall good polish too!

Submitted(+1)

Was Kirbtastic. I couldn't figure out the first tree level though.

Developer(+1)

Use the tree to boost yourself up to the bounce pad, position the bounce pad by the cliff on the right, then use the tree to boost yourself again after you've bounced up :)

Submitted(+1)

Lots of fun. The fire puzzle was very hard but the mechanic and the controls felt great. Love the use of colour

Submitted(+1)

Wow this game is amazing!

Really creative idea with sucking up stuff like Kirby but not being like Kirby at all ^^

I wish this was longer but of course it's a GameJam-Game :)

Only thing I noticed is that if you jump against a wall you stick to it without falling until you stop walking against it, but that really wasn't a big problem. 

5 Stars for you! Keep it up mate! :)