Current developer high score: 34 laps :)
Recent community posts
Lol, you're 100% right. I had to code most of this in one day, so I basically skipped over playtesting. I was afraid people might be a bit confused, so I made it pretty easy (way too easy, in hindsight)
I loved the sound design on this - just standing there hearing "mmmm" and "ahhh" was kinda fun in its own right, haha. Nice work overall! Would have loved if I could drop through floors by pressing down (but I made a platformer with the same problem, so I can't really judge, haha)
Hey, I made a city un-builder too! Fun to see your take on the idea - I like the concept a lot! Seems like you've already received a lot of great feedback from the commenters, so I'll just say that the music was really well-written :)
The less buildings there are, the more power/ability you have. Also, it's heavily related to ideas of minimalism (ex. cutting out bad food, distraction, and waste in order to improve quality of life). Thanks for playing!
I've made a ton of WebGL builds before, but this time whenever I export it's a black screen (still sound, but no graphics). I've Googled for hours and it seems like it's a somewhat common problem, but I couldn't find a fix which worked for me. I think it might have to do with URP or the 2D lighting system?
Also, thanks for the kind words about the game :)
Nice work! I had a lot of fun exploring the small world and watching it grow smaller :) Unfortunately I grew too big to fit through the gate to get to the ice cubes - classic COVID weight gain, am I right?
I was really pushing the deadline with my game, and I've already identified a few bugs that I wasn't able to catch in time. What's the policy on updating games for bug fixes? Luckily, the ones I've found aren't gamebreaking, so I should be fine either way.
Lol, yeah, the fire level was a bit of an unrealistic difficulty spike. Apologies :)
Sorry to hear the control scheme gave you trouble! I figured this would be the most intuitive way, but I'm not always the best at setting up keyboard setups. Any suggestions on how I could tune up the controls if I work more on this game?
This was incredible! Felt like something you would pay money for on Steam (maybe you should expand this into a full game?) Like others, I had trouble with the difficulty because of my minuscule squirrel brain - I got stuck on the first lever level. This was really a wonderful experience though! It's only 7:30 am and you already made my day :)
Most fun game I've played so far! Would be a bit better if there was a grid overlay so I could count out spaces, and would benefit from some sound effects. But other than that, this game was great, and a really unique use of the assets :)
I like the core concept, but I think introducing one or two more mechanics could have added more depth - right now it was mostly just seeking out hearts without much thought. However, the game works very well as is, and it felt pretty fun to play :)
I like the concept and level design. The puzzles were interesting because it seems like there were often more than one way to beat them. If you keep working on this one, I'd suggest tweaking the physics to feel a bit less heavy/unpredictable and maybe making some of the puzzles a bit easier - I had a few where I accidentally pushed a box off a ledge and then felt like I couldn't beat the puzzle. But, overall, nicely done :)