Nicely done! The movement was a bit slow, but the level design was excellent :)
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Nice work with the mechanic, but I had a really hard time getting back to the playing area when I flung myself far away, esp when the targets got too small to easily aim at. Still, a well-executed concept.
Really fun. Reminds me a lot of Rocket League's KO system. Nice work with the AI too!
Not sure if it was just a glitch on my computer, but I couldn't hear any sound :(
Nicely done, very fun :)
What was the most frustrating thing you ran into while making your games?
For me, it was definitely all the pain that comes with making your own custom character movement system. For my game HIKEBOY, I created a custom climbing system, which required me to do all sorts of funky stuff with sorting layers, custom colliders, character sensors, and one long C# script featuring about 3 million else if statements, each with far too many && conditions. I'm honestly so surprised I got it to work, lol.
How about you?
PS: post a link to your game so that I can check it out :)
Mine's called HIKEBOY and it translates 3D stamina-based climbing mechanics (like from Breath of the Wild) into a top-down game. It features entirely original code, art, music, sound, and animations.
This was my second Unity game ever, so it took me a while to figure some of this stuff out. I had a ton of fun with it, although I feel like for the past 24 hours I've been writing the most nonsensical, confusing code ever known to humankind, lol.
Definitely like the idea of gravity gun in 2D! Also, the art is gorgeous. I think it was a bit frustrating gameplay-wise since it took me a while to figure out the controls, and those fast ghosts were really hard to kill. However, props for creativity and polished art :)
This was super fun! Honestly, this could be the foundation for a full-length game - the mechanics work great.
My only complaints are that Unreal games run realllly slow on my old computer and that it's sometimes hard to platform in first-person. Otherwise, this was fantastic :)
I watched the video and I really appreciated the spotlight! I'm sorry that the fullscreen controls messed with your recording a bit - I'm still very new to all this game dev stuff. I'm so glad you enjoyed it :)
Polished until you can see your reflection in it! And a very clever idea! Only feedback would be maybe add a grid for easy space counting and allow players to skip the blinking "Wait" parts if they want. Also, amazing job creating sooo much content in so little time. Mad respect :D
I love hearing about your stories! I'm pretty busy this week, but I'll do my best to play and rate as many of your games as I can :) From the ones I've seen, they look phenomenal for first-time jam games
I've always been fascinated by game jams, but I've never had the guts to join one until now. I had a ton of fun making my game Echolocation, but I learned that it's super important to leave a good amount of time for play testing and balancing.
If this is your first jam as well, post about your experience! What was your favorite part? Least favorite? How long have you been making games? And, of course, make sure to share a link to your game :)
This is a sick game! The controls feel great, the difficulty is challenging but not impossible, and the concept is genius. With a bit more polish, this could really be expanded on in the future
First off, I didn't even find out about this jam until the first 24 or so hours had already passed by. If I had known about it and started earlier, I could have accomplished way more.
Second, I added a timer to my game which vaults you back to the title screen. Then, for some of the levels, I gave hardly any time at all to solve them. Since mine is a top-down puzzler based upon navigating using only sound, this made some parts punishingly difficult. I'm afraid I made it too challenging and frustrating, meaning nobody will play until the end :(
I did, however, add the solutions to all the puzzles onto the game page. That way, if players want hints, they can refer back to it.
My game is called Echolocation. Check it out!