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timbs85

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A member registered May 28, 2020 · View creator page →

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That was something i definitely lacked in my entry, and if there's anything i've learned from my first game jam, it's that most people won't read the page before playing, so putting your instructions there is next to useless!

Really nice. The particle effects and post processing were all perfectly judged for my taste, and the controls felt tight. The tutorial is super minimal but enough for you to immediately understand  how to play.

The online leaderboard is very cool, especially for a jam game. It's something I wanted to do but thought it was definitely over-scoping, so i dropped the idea. I also like the try counter that really reminded me how much i sucked..

Thank you for playing, I'm glad you enjoyed it!

I was thinking red for danger, but I understand what you're saying. Art isn't my strong point so I did that as something to come back to later and work on but never had time.

Really enjoyed this, there's a lot of depth for a jam game! really liked the mechanic and the upgrade system. Great work!

Thank you very much, that's exactly what I had in mind.

Thank you, i'm glad you enjoyed playing!

I agree with the difficulty curve, I changed it last minute as it was brutally difficult but it is a little on the easy side now, though you're at the mercy of the RNG somewhat. You can shoot the cars, they just take 3 shots, and they do area damage when they explode so you can take out groups of soldiers. I just didn't make this very clear as I ran out of time for a tutorial.

Destructible buildings/scenery were definitely on my trello board, but got relegated as the deadline drew nearer unfortunately, as did a high score board that tracked all your stats. You can still see them pop up in the terminal if you play the download version.

Thanks for the feedback!

Wow thanks very much! Those are all things I planned on before running out of time, so I definitely will be developing it further after the ratings are over.

Valuable reading, thank you. I will make the necessary changes and re-upload once the rating period is over. 

I certainly planned on having more towns, i built a system to load in chunks as you progress, but ran out of time to build more than two chunks. And the ammo drops were definitely OP, i had to change up how they worked at the last minute to 'fix' a bug but didn't balance them well. Thanks for the feedback and glad you enjoyed playing!

Fun game. I really like what you did with the art, added a whole different feel to the sprites, and the animations were really nice

My first gamejam entry: https://timbs85.itch.io/captaintanks

Playing yours now!

Here's my first gamejam entry: https://timbs85.itch.io/captaintanks

I already played and rated yours

Really liked this game, and it all feels very polished. Very cool mechanic and well designed puzzles.

I thought the controls felt a little floaty for a platformer at first, but as i realised it was a puzzle game first and foremost, i realised that they are perfectly forgiving. I love the death animation and that the particles persist as you restart the level

Here's my fist game jam entry: https://timbs85.itch.io/captaintanks

playing yours now!

Fun little game, i enjoyed its simplicity. My highest score was 38, I don't know if that's good?!

The black borders around the UFOs made the hit box a little too forgiving, but i liked that the acceleration on the projectiles meant that you had to learn the timing. 

Creative use of the art, and a lot of polish. The timing of the block was a little unforgiving, but then in a full game you'd probably get eased into it with easier enemies a bit. The dragon would make a great mini boss!

Great choice of music and sound effects too

I thought I'd struggle to play from the title as I don't play bridge, but it really didn't matter and was a fun and engaging puzzle game. Love the music too!

Thanks very much! The audio problems are only in the HTML5 export and I haven't found out why, but I thought it better that people at least get to play it online than only having download as an option

Thanks for playing, and glad you had fun!

It's better than I've managed! I would have loved to have added in a high score but ran out of time.

Thanks for playing, really glad you enjoyed it!

It was originally unlimited ammo, but it felt too OP and you could just camp by the transporter. I wanted to add a way to force the player away and leave it open to attack, hence the ammo pickups.

I really had Blast Corps in mind as my initial idea before i started development, I liked the idea that you have no control over the transporter, you just have to clear the way to let them progress. With more time I would have added more content to stretch the gameplay out more.

Thanks for playing and for the feedback, i hope you enjoyed it

Thank you for playing, I'm glad you had fun! I had hoped to add more variety with pickups and enemies etc, but ran out of time in the end

Yeah I wanted it to fell really arcade-y and immediate in that sense. There's nothing complicated with line of sight or collisions going on there, as it felt like too much to think about when you're trying to run people over and aim and shoot at another group at the same time, so it really is just that when you click, there's an explosion at the crosshair. 

Wow thank you for such positive feedback!

I really had the old Spectrum/C64/DOS games I grew up on in my head, so just aimed for things that made me feel happy. I was really just cherrypicking things from a general time in my life rather than any platform in particular, so i'm glad you thought it felt coherent.

You're right, it was somewhat procedurally generated, in that it loads chunks of levels in at random as you progress, but I only had time to make two chunks. And I definitely felt the comparison between our games in that the bad guys really didn't stand a chance against being squashed!

Thanks for playing, I'm glad you had fun

Thank you so much! I hadn't planned that tension in advanced, it was just something that emerged as i was working on it, and I realised it was what kept the game interesting so tried to maximise it. I know very little about art or animation, which is why the theme attracted me to this particular jam in the first place, so I'm glad you liked what I managed to scrape together!

Do you think more contrast with the crosshair would have helped?

Thank you! I'm glad you enjoyed it. I had considered a boost button or a pickup that would increase speed, and wasn't really sure, but in the end I ran out of time anyway. Looking to develop this further after the jam so i'll take your feedback into account. Thanks for playing!

Really fun, very polished. I was doing really well until the last hole put me 35 over par. Love that you put two game modes in as well, and love the goblins piling up at the end. Maybe the curve on the power could be a little more forgiving, it's quite a fine line between way under and way over

Very cool, so much originality squeezed out of such a simple mechanic, and i love the way each new concept was introduced and then the challenge increased. The persistent death sprites really made it for me. 

I feel like for a game based around timing and rhythm it would help if the timing was tightened up, i'd like it to be exactly repeatable every time you respawn, which it very nearly is but not quite.

Really good entry

Thank you for playing! I agree the pickups are OP, i had to change how they worked at the last minute when i noticed a bug, should have balanced them better but didn't have time. The trucks do area damage when they explode, which i thought would make up for them taking so many hits, but in reality there's often no soldiers around to make it worth blowing them up. Thanks for the feedback!

Was a lot of fun but i was playing with the sound off at first, when i unmuted it the ridiculous sounds design made it a whole lot more fun! Would be nice to see where you take this, i ran out of time for things like a high score etc in my entry so i sympathise. Destructible buildings would be fun

Very disappointing... but only because i wanted it to carry on! Really liked the sense of humour and the juxtaposition of the sprites and the setting. Controls feel nice and snappy. Would have loved to see where this was going if you had more time. 

Really nice presentation and original use of the sprites. Looks lovely 

Really well executed, lots of polish and the dialogue was lovely. short and sweet with a nice ramp in difficulty. One of my favourites that i've played so far

Fun little racer with solid feeling controls, Could be a lot of fun with some interesting tracks. I'm a real sucker for snes MK and this really invokes that feeling

Thank you! Yes everything in there is from the Kenney 1 bit sprite pack, i just added the animations

Always wanted to make an rts/resource management game. this is a great achievement, if a little unforgiving in its difficulty!

Nice concept and well presented. Like someone else had said, being a bit more lenient with clues could make it feel closer to a logic game than a guessing game

As far as possible! it's an infinite scroller, like the chrome dino... Art's not my strong point but i'm glad you liked what i did with it. Thanks for playing, i'm glad you enjoyed it!

Wow that's better than i've managed! Yeah don't know what's going on with the audio in the browser, it's fine if you download it, but i figured i'd leave it up so more people can get to play it

Thanks for playing!

Yeah it's a game jam, my entry also had lots of little bugs and things i never got round tot . Goes with the territory!

making puzzle games blows my mind, i've no idea how to go about doing it! but it would make an interesting mechanic if the different views literally give you a different perspective on how to solve the puzzle. I'd play it!

(1 edit)

Yep that intro screen was thrown together about 20 mins before the deadline. I realised after i looked back at the page and saw the gif of the intro that Tank is in the title, yet there's no tank on the title screen... Oh well!

Thanks for playing, I'm glad you enjoyed it