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Line Fencing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #95 | 3.727 | 3.727 |
Overall | #252 | 3.212 | 3.212 |
Overall polish | #299 | 2.970 | 2.970 |
Engagement | #350 | 2.939 | 2.939 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really enjoyed the game once I got the hang of it. If JRPGs played like this i would like them
Haha, this is basically how I got the idea: how can I make JRPGs interesting to me x)
I am really struggling with understanding how to play the game. No matter what I do, the dragon always gets me. I also do not see how you managed to make that dragon with the given assets.
Several people doubt that I only used the kit, so I might make a blog post to show how I did it. If you really want to see now you can download the source and open it in Godot.
I'm not at all doubting you. I meant it as a compliment, like WOW! Very creative!
Ah, sorry, I did take it as a compliment (thanks!) I was not talking about you when I said people were doubting, but I thought that you might be interested by a behind a the scene.
Very interesting and fun game, but:
1) you clearly used things outside the given art-pack
2) the controls are damn unresponsive - many times I pressed the right buttons and yet the character do not follow :(
Also, nice track for the win, I thoroughly enjoyed it :)
I assure you I didn't use art outside of the kit, the sources are available if you don't believe me. It's just a lot of cutting, scaling and rotating. I didn't even modify the sprites outside of the engine!
Cool concept! Some notes:
The controls felt a little too complicated, ex I think something like, arrow keys to switch characters, space to activate abilities, would have worked better.
I expected the shield guy to block when he's standing on the front. Also that the dragons attack would only deal damage to the front guy.
cool game, although it took ages to load ( at my internet speed of course ) ... A bit hard but Good Job...
cool game, although it took ages to load ( at my internet speed of course ) ... A bit hard but Good Job...
I'll be honnest, I tried a few times but I think I didn't understand some of the core principles ^^' Maybe it's because the timing is very tight, but I wasn't able to block the dragon's attacks, and always ended up dying pretty quickly!
Nice polish though, it looks cool and animations are neat :)
Cool concept! The way you made the characters of the game, is very creative, though I wish there were more interactions to bump up the engagement factor of the game. I feel like the game could've been more polished too, but nonetheless I think you did a great job!
Pretty cool combat mechanics. Though, I noticed that my knights were still taking damage even though I was doing block moves with the shield knight. The game was pretty difficult, maybe have some smaller encounters first. Binding one key to one knight would also make switching between them less confusing. Btw, I don't think these assets were part of the art pack.
Thanks for the comment!
Other players have been saying things similar to what you said, I will be taking them into account for future modifications.
I assure you no sprites outside of those on the spritesheet were used, but I did cut them and scaled them in all sorts of ways, and then assembled them to make bigger things. You can download the source project and check, everything is on the sheet :]
A nice combat system with potential! Very cool!
Pretty interesting mechanic, I was super excited by the concept. I agree with the comment about 1 being one of them and 2 being the other, that would clicked a little more for me with the fast paced combat, but incredible use of the art set, pretty engaging gameplay, and I’d love to see more!
Very cool. There's gotta be a way to make the controls a little less frustrating. :)
I'll be working on it, promise ;)
Great game and promising concept!
Some things I can think of after playing, I agree with what others have said below, and I wasn't entirely sure what the dragon was going to do at the start.
Creative use of the art, and a lot of polish. The timing of the block was a little unforgiving, but then in a full game you'd probably get eased into it with easier enemies a bit. The dragon would make a great mini boss!
Great choice of music and sound effects too
So much to do with this core mechanic. Tiny game with a very strong idea. Might have been worth extending with some more smaller enemies and such, so post-jam you should add more characters and abilities!
I used the jam to test the mechanic, and kinda got lost into animation so I didn't have enough time to add more content. I will expand on this now that I know it works and people seem to like it :D
Thanks for your nice comment!
That's very fair, I did something similar, "hey, I want to see if this mechanic has potential".
In this case, it for sure has. Combining movement and actions is really satisfying, consider adding an "up" or "down" mechanic for each class, perhaps selectable abilities, maybe the ability to strategise around enemies, and you've got a full, innovative game!
The only change I might make would be to have an "absolute" key, like Q for the defender and W for attacker, wherever they are. Or perhaps a "tab" key, where you select the next fighter
I like reading this because this is more or less the direction I envisioned for the project: I had in mind a third ability for characters that you need to hold a button for a while to execute (and so it requires good timing), new characters with different abilities, and enemies with different patterns and abilities that will require you to change you team. And as I explained in another comment, I was planning on "absolute" key mapping, but I don't know why I changed it at the last minute (I thought it would make more sense to people playing on a keyboard)... The tab key is nice though, I might steal this idea :D
Thanks again for your feedback, it fills me with determination to build on this idea!
Oh and if you want to enable a variety of controls, there should be nothing wrong with clicking to select a character, then dragging in a certain direction to execute an ability (left/right to swap places, up/down and/or hold to do timed abilities, etc). I think you really struck a rough gem here and there's a lot of potential for timing -and- tactics, even strategy! I'll be following you to see where this project goes!
Fun little game and a really interesting mechanic! It took a little while to figure out how everything worked, but once I did, it was really engaging! After I beat the dragon I even went back and tried a few more times to get a perfect run, but ultimately couldn't do it. =P Awesome use of the art kit, and wonderful animations - I especially loved their facial expressions! Really gave them a lot of character. Great job!
Impressive use of the art kit and smooth animations, fun music, cool concept. I would have appreciated if you moved the selection arrows to the same general area as the attack indicators or otherwise highlight the selected character as splitting focus between the two spots on the screen caused some annoying slipups for me. Great work!
Interesting mechanic, though I wasn't quite sure if my blocking was doing much. Great use of the art assets!
I honestly opened this to rate it all 1's because I thought it didn't use the artkit at all. To my surprise you were so creative I could barely recognize it! Great job!
The gameplay was too hard for me though, the mental gymnastics of switching characters, and them changing who's 1 and who's 2 broke me haha.
Still, great game and I'm rating this one very highly :)
Nice gameplay idea. The controls were a bit confusing at first, but i quickly got used to them. Very creative use of the art kit. I had fun playing this game. Good job! :)