I do think that is was a bit difficult but in not a big platformer player so take that into account.
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Thanks for your feedback. I agree that pause menu/ press key when ready might have made a lot of difference.
Even with this small project I fell victim to the classic problem of over scoping myself and I cut it down drastically to make the deadline for this and move on from things that had me stuck. I probably could have gotten a ferw more important things in if I had not focused on too much at once.
This was pretty fun. Could use some feed back on interactions and maybe some sounds but the core gameplay is pretty fun. I kept ending up with the unity editor on the back burner which made be chuckle.