I really like the concept, I just think it could do with some more pizazz and explanation. I didn't really know what was going on for a while, and I was just sitting in quiet watching words on a screen while I played. I think audio will help a lot, and a simpler interface (less text). Also some visual queues aside from words changing. That would definitely pump up what should be a frantic, pulse-pounding experience.
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Process Scheduling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #28 | 4.200 | 4.200 |
FUN | Was this game satisfying to play or did it bring you joy? | #115 | 3.400 | 3.400 |
Overall | #179 | 2.880 | 2.880 |
VISUAL | Did this game have nice graphics, art or design? | #200 | 2.800 | 2.800 |
AUDIO | Did this game have great music or sound design? | #231 | 1.800 | 1.800 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #237 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
I've had the idea for a while now, but started development late December 2020, during the Christmas break. I had to stop working on the project during the first half of January due to my schedule, but resumed during the last week of January.
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