thank you! glad you liked it!
rabbytt
Creator of
Recent community posts
I really enjoyed playing this game, and having to change my strategy as my cards changed through the path of redemption felt really good. I was able to make it all the way to the end, and was pleased by the difficulty level with the redemption cards! Not too difficult, but enough of a challenge to keep me on my toes.
I read your comment about the bug related to the win condition, so now I understand why I kept losing progress. I think aside from that, the concept of your game is very creative. Balancing stress and progress in a life coach game is a very unique concept! I liked all the visual design, and little details like how the cards move when being selected or unselected.
I had a lot of fun playing this game and building my own little island! The first time I tried playing, though, I went too far and lost my friend and restarted. Figured it out after that haha.
I felt like the fish would spawn faster than I could collect driftwood and build more spears. I was also a little disappointed that my spears would disappear after killing a fish. I would've liked to be able to reuse them, but I understand that it may be that way to encourage more crafting and exploration.
I really like the concept of this game, and also liked the simplicity of all the mechanics! It made me really happy to see other spirits take soup as they passed by, and also enjoyed listening to their stories.
I did have some issues with picking and putting down objects. At the very start I picked up the spoon and couldn't put it down again - had to restart due to that. Then later on, I set the spoon down next to the pot and found that I couldn't pick it back up. Regardless of that, I still enjoyed the game a lot!
Like some others, I was pretty confused by the hub area after the tutorial. I tried solving some of the puzzles, only to find none of them did anything. Eventually I just shrugged and decided to keep exploring, after which I realized that it was actually a hub and not a puzzle level. I think some more guidance to the NPC area would have helped a lot.
Overall a very fun game though! The grappling mechanic is really impressive, and I really liked how it was used for puzzles! I also enjoyed all the art, and liked the design of all the characters!
I had a lot of fun with the grappling mechanic, though it did take some time to get used to at first. Figured it out after some a bit of time though! I'm personally not a huge fan of scavenger hunt games where I have to search for specific items, but I think the grappling mechanic was fun enough to counter that. I liked being able to fly around the area, and in doing so I would spot the items I needed!
I did encounter a small bug with the pause menu. When pausing, opening the "Options" menu, then clicking "Back" on that menu, the cursor becomes locked and I can't click on the pause menu buttons. However, it's a very small bug compared the the well functioning rest of the game!
What a stunningly impressive game! There's so much I want to compliment on - the dialogue system, the water shader, the environmental design, the writing, and the shader that lets you see the boat behind the trees in the foreground. This truly does feel like it has the heart and soul of both Disco Elysium and Dredge. I really liked the intro dialogue, and how you incorporated a tutorial into it. Fantastic work!
I did run into an issue right away though. I couldn't interact with the pause menu for some reason. Clicking on the buttons didn't do anything, though luckily I was able to work around that when trying to resume or quit the game. Small bug compared to everything else that worked well.
Really charming game! I love the art and the funny commentary, and had a lot of fun going around and feeding all the animals. The aiming system was a little tough to work with, and it felt a little difficult to angle my character in the direction I wanted to through my dough-nana in, but was able to feed all (I think?) the animals in the end!
I also discovered another trade off to feeding the animals - the more friends you make, the easier it becomes for them to pin you against the environment for a bit of time 😂. I never got stuck, but I found that little detail funny (though it may have been unintentional).
Great job overall! I can tell a lot of love and effort went into this game.
Had a tough time getting the hang of it at first, but I was able to figure out how to play after a while. I like the idea of a game centered around rain as kindness. Unfortunately I wasn't able to play for long due to motion sickness from the spinning, but I can see how this could turn into a fun arcade game!
Really beautiful game! The art and the music are excellent and go together so well! I'm also a sucker for any game that has a cat haha.
I did find the flying mechanic a little confusing, and sometimes difficult to maneuver with the little bit of "power" I had available, but was quick to figure it out in the end!
Thanks for playing, and glad you enjoyed it! And thanks for the feedback and bug (haha) reports. We tried setting up colliders and barriers as best we could, but there were always going to be places we missed. We'll also definitely look into that weird UI bug you ran into once the voting period is over!















