Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rabbytt

233
Posts
113
Followers
17
Following
A member registered Jun 06, 2020 · View creator page →

Creator of

Recent community posts

thank you! glad you liked it!

thanks, and I'm glad I could share the hacks! there's some really great ones available!

thanks! my goal was to create something cosy so I'm glad you thought it was! :D

thank you!

i may not be good at catching actual fish, but i AM great at catching socks! 10/10 accurate fishing experience

fun little game!

really great little game for your first time working with bitsy! i enjoyed talking to all the characters!

really lovely game! i liked how you implemented the fishing mechanic. the art was also great, love the little world you created!

great art and storytelling! even though you say it's unfinished, it still felt great to play through in its current state!

fishing

Thank you for your feedback!

Thank you for playing! And yeah we tried balancing the number of garbage with the estimated number of players we'd get during the voting period. So at this point, there's not much garbage left haha.

Fantastic visual novel and great art! I really liked the writing, and had fun reading the conversations between Deer Nana and chat.

Beautiful game! Thank you for posting some hints here, I was pretty lost on what to do right away. Overall the aesthetic of the game is incredible, and feels very relaxing to play. 

Yes they do! I was curious when I saw your game had multiplayer elements, and wanted to see how your game incorporated them!

I really enjoyed playing this game, and having to change my strategy as my cards changed through the path of redemption felt really good. I was able to make it all the way to the end, and was pleased by the difficulty level with the redemption cards! Not too difficult, but enough of a challenge to keep me on my toes.

I read your comment about the bug related to the win condition, so now I understand why I kept losing progress. I think aside from that, the concept of your game is very creative. Balancing stress and progress in a life coach game is a very unique concept! I liked all the visual design, and little details like how the cards move when being selected or unselected.

This was such a lovely game to play! I really loved the art style, and how the game was forgiving when choosing the wrong choice to help the NPCs. 

I had a lot of fun playing this game and building my own little island! The first time I tried playing, though, I went too far and lost my friend and restarted. Figured it out after that haha. 

I felt like the fish would spawn faster than I could collect driftwood and build more spears. I was also a little disappointed that my spears would disappear after killing a fish. I would've liked to be able to reuse them, but I understand that it may be that way to encourage more crafting and exploration.

I liked how you incorporated multiplayer elements into this! I also think that the voxel generation is really interesting too, and liked the VFX and lighting effects!

Really well made fighting game, and great incorporation of the jam theme! I found the fighting to be really satisfying, and while it did get more difficult after giving crystals away it wasn't incredibly difficult.

I really like the concept of this game, and also liked the simplicity of all the mechanics! It made me really happy to see other spirits take soup as they passed by, and also enjoyed listening to their stories.

I did have some issues with picking and putting down objects. At the very start I picked up the spoon and couldn't put it down again - had to restart due to that. Then later on, I set the spoon down next to the pot and found that I couldn't pick it back up. Regardless of that, I still enjoyed the game a lot!

Like some others, I was pretty confused by the hub area after the tutorial. I tried solving some of the puzzles, only to find none of them did anything. Eventually I just shrugged and decided to keep exploring, after which I realized that it was actually a hub and not a puzzle level. I think some more guidance to the NPC area would have helped a lot.

Overall a very fun game though! The grappling mechanic is really impressive, and I really liked how it was used for puzzles! I also enjoyed all the art, and liked the design of all the characters!

I had a lot of fun with the grappling mechanic, though it did take some time to get used to at first. Figured it out after some a bit of time though! I'm personally not a huge fan of scavenger hunt games where I have to search for specific items, but I think the grappling mechanic was fun enough to counter that. I liked being able to fly around the area, and in doing so I would spot the items I needed!

I did encounter a small bug with the pause menu. When pausing, opening the "Options" menu, then clicking "Back" on that menu, the cursor becomes locked and I can't click on the pause menu buttons. However, it's a very small bug compared the the well functioning rest of the game!

What a stunningly impressive game! There's so much I want to compliment on - the dialogue system, the water shader, the environmental design, the writing, and the shader that lets you see the boat behind the trees in the foreground. This truly does feel like it has the heart and soul of both Disco Elysium and Dredge. I really liked the intro dialogue, and how you incorporated a tutorial into it. Fantastic work!

I did run into an issue right away though. I couldn't interact with the pause menu for some reason. Clicking on the buttons didn't do anything, though luckily I was able to work around that when trying to resume or quit the game. Small bug compared to everything else that worked well.

This is a very cute and relaxing game to play! It felt very meditative to go around each day planting and watering plants. I do wish the trees would grow a little faster, but I understand that trees take a LONG time to grow in real life haha

Really charming game! I love the art and the funny commentary, and had a lot of fun going around and feeding all the animals. The aiming system was a little tough to work with, and it felt a little difficult to angle my character in the direction I wanted to through my dough-nana in, but was able to feed all (I think?) the animals in the end!

I also discovered another trade off to feeding the animals - the more friends you make, the easier it becomes for them to pin you against the environment for a bit of time 😂. I never got stuck, but I found that little detail funny (though it may have been unintentional).

Great job overall! I can tell a lot of love and effort went into this game.

Had a tough time getting the hang of it at first, but I was able to figure out how to play after a while. I like the idea of a game centered around rain as kindness. Unfortunately I wasn't able to play for long due to motion sickness from the spinning, but I can see how this could turn into a fun arcade game!

Really great platformer! I had a lot of fun completing each level! The art and the mechanics are really well done, and the way that the light our little fox character carries reveals more of the level is a really nice touch!

Really beautiful game! The art and the music are excellent and go together so well! I'm also a sucker for any game that has a cat haha.

I did find the flying mechanic a little confusing, and sometimes difficult to maneuver with the little bit of "power" I had available, but was quick to figure it out in the end! 

Really fun game with fun dialogue and interesting characters! I had fun going around and helping the characters in Rennville, and was pleasantly delighted by the puzzles!

This was such a lovely game! The art style perfectly fits your theme, and the story is told so well! I was already so impressed at the start with the page flipping, and everything else that came after kept impressing me, like all the minigames and the phone feature!

Thanks for the feedback! We had originally planned on adding mini objectives but unfortunately had to cut the idea due to time. Glad you enjoyed it overall at least!

Thanks for playing and for sharing your video! It's great seeing other people explore the world we created!

Thanks for playing! Yeah lots of folks seem to wish our little bug character could move faster, so it's definitely something we'll take into account for a future update! But we're glad you enjoyed playing, and that you were able to explore the landscape!

Thank you for such thorough feedback! Glad you enjoyed it, and we'll definitely take your notes into account for future updates!

Thanks for playing, and for the feedback! Lots of folks seem to think our little bug is a slow walker, so it's definitely feedback we're listening to.

Thank you for playing and glad you had fun! And thanks for the feedback on the trash feature. We didn't want to provide too much incentive to pick up the trash besides keeping the park beautiful, but there could definitely be more polish there!

Thanks for checking out the game, and glad you had a fun time taking photos! And sorry you weren't able to submit any, there may have been some networking weirdness you experiences that we didn't account for.

Thanks for playing, and glad you enjoyed it! And thanks for the feedback and bug (haha) reports. We tried setting up colliders and barriers as best we could, but there were always going to be places we missed. We'll also definitely look into that weird UI bug you ran into once the voting period is over!