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Vengeance - That's the spirit!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #59 | 3.917 | 3.917 |
Overall | #127 | 3.583 | 3.583 |
Overall polish | #153 | 3.542 | 3.542 |
Engagement | #242 | 3.292 | 3.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the atmosphere of the game! I wish it was a little bit longer though.
Thanks volcore001, I'm glad to know you would like more!
Nice game, the opening section to possess all the armor pieces is a bit stretched out, not the first time, but later when you have to repeat it after dying in the battle. The battle really seemed like the center piece of the game, the effects all work so well and it all feels just nice. I wish there would be more sections to explore in between getting all the armor together and the final battle. Because once I get the dash the opening section stops being stretched out :) Great entry!
Thanks gypynkt! I really wanted to make what you said, but I like to put effects so much that no time was left haha
This game was so cool and fun to play, I would have loved it was a little bit longer :) If you got some time I would really appreciate if you could play mine, any feedback is usefull :) https://itch.io/jam/miz-jam-1/rate/733530
Thanks Diego! Sure, I will check it out ;)
love this! Love what you've done with assets given for the jam.
Cool how you keep having more equipment as you go.
Also the good amount of polishing made the experience really fun to play!
Keep it up!
Thanks PouPou!
Oh yeah, you know what? 5/5 on polish. Slow-down and stutter when killing or spawning enemies, the leaves falling, the trees in the wind. Excellent.
You should be a bit more careful with which entities are in front of which, and where the skull projectiles collide, sometimes I was in front of trees or behind houses, and my projectiles would explode on nothing.
But it was an atmospheric, pretty intense fight as-is. Good job!
Thanks Aly!
I wish you would have made more with the base concept, in the end it felt like possessing armor was just a way to have a cool main character. I understood the cool thing about it only at the end when I got hit and saw my boots disappear.
But this is a very small thing compared to the rest. This might be the most polished game I've played so far. the effects look nice and it controls well, I really enjoyed my time with it. Well done!
The armor is your health, when you take a certain amount of damage you start to loose the pieces. The initial idea was to create some mix of battle and puzzle, I have created a whole mechanic to possess and loose armor pieces respecting priorities and stuff. But the clock ticked too fast and I had to stick with the combat only.
Thanks for playing!
i like the way you take on the armor pieces. The movement felt slow but the combat was fun. I had fun playing it.
Thanks vkrishna!
i like the way you take on the armor pieces. The movement felt slow but the combat was fun. I had fun playing it.
Some of the lighting effects are pretty nice. I found it frustrating that the forested area looked explorable but I was blocked out of it by invisible walls.
Hey there ntoheuns, good to know you wanted to explore the forest, the initial idea was to make it more explorable, but my time budget was becoming thin, I had to create colliders so you don't go into a black area of nothingness. It feels great to me that part of the idea of challenging the player to explore was achieved. Thanks for the feedback!
Visually stunning with all the lights, particles and projectiles! Good job!
Thanks JafCraze!
Great game! Love the effects you used. A vignette effect would also work great I think. The game was really fun to play and the animations and particles do so much!
You are absolutely right, a vignette would add more sauce to the atmosphere for sure, I'll keep this in mind for my next game. Thanks for the feedback!
I can finally fulfil my dreams of becoming a haunted armour set! The combat and effects in this are great, I could only ask for some random pitch variation for enemies being hit
Thanks for the feedback! Cool idea on the random pitch, pretty easy to develop it gives more variation, I'm gonna definitely try it in my next game.
Ooh, I love the lights, animations, and the attack. Great atmosphere, solid game!
Many thanks!
What a juicy game! The graphics are beautiful, I liked a lot the visual effects of the spell!
The gameplay is quite nervous, it is something that I love!
However, it seems that the colliders are misplaced so I hit often invisible walls, which provoked some blocking situations. And, it is too bad that you have to redo everything after dying, it would have be nice to have some save states.
Apart from that, very nice work!
Thanks for feedback Edalbung! Yeah the save states would really add more joy, I had them planned, but the time didn't let me to put this in the game. All the best!
Fun game! I reeeeally like the wind effect/animation with the trees, very clever and provides an awesome atmosphere. Combat was challenging, satisfying and looked awesome. My only critique is on the path to the boss I ran into invisible walls a few times figuring out the direction to take - maybe just me!
I'm glad you enjoyed the effects, and thanks for the feedback!
Really well done! Game looks super polished and I love the music and sound effects, they all pair super well for the atmosphere.
Thanks PingwinGames!
Dude this game is SICK!! You nailed the visuals, that projectile is spot on.
I couldn't get vengeance though, as I also had a portion of the screen on the right side cut off with black(I wasn't full screen though). Might wanna look into it and fix it.
Miz said on discord we can fix game breaking issues during voting.
Thanks man! I'll check that out for sure and fix it later today.
I loved the swaying trees and the projectile effects! The dash felt satisfying, as did the appropriate use of camera shake and lighting!
Thanks wr41thx, I'm glad you enjoyed the effects :)
Amazing game! The flowing trees, the lighting, and the particle effects all made the world feel alive. The projectiles looked super sweet too. I liked the idea of a ghost gradually becoming whole too. The damage/ death animations were really juicy and gave a lot of feedback. The character could be a bit faster but overall great job! This game definitely deserves more attention!
Many thanks, sweet feedback!
Great game! I loved all those details like sounds, ambiences and particles! Congrats!
Thanks, I'm glad you like the details!